You're browsing the directory /musictools/LSDj/LSDManager/ of the Gameboy development file hub, maintained by nitro2k01. This is a place dedicated to providing old and new documents, freeware utilities and ROMs, related to the topics of Gameboy development and Gameboy music making. We also aim to provide mirrors of old and abandoned sites, even those that have vanished from the face of the Web, if copies are availble. Feel free to browse around.
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Mirror of http://www.littlesounddj.com/lsd/latest/lsd-manager/
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| | \___ \| | | |_____| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__|
| |___ ___) | |_| |_____| | | | (_| | | | | (_| | (_| | __/ |
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Little Sound Dj .sav manager. Requires Java.
3 Feb 2007: v0.7. Fix for Japanese white Nintendo Power cartridges. Thanx Xinon!
1 Feb 2007: v0.6. Another bugfix for .lsdsng add. Thanx Rabato!
20 Dec 2006: v0.5. Bugfixed .lsdsng add.
* Work memory: The first 32 kBytes of a .SAV file. This contains the song being worked on in LSDJ.
* File memory: The last 96 kBytes of a v3 .SAV file (32 kB for Nintendo Power cartridges).
This is used for saved songs.
* .lsdsng: A compressed song file that can be up- or downloaded to File RAM.
* Open V3 .SAV
Load a v3 128 kByte .SAV file for managing.
* Save .SAV as...
Save the new .SAV file.
* Import V2 .SAV
Load a v2 32 kByte .SAV file to work memory. WARNING: Contents in Work memory will be overwritten!
* Export V2 .SAV
Export a v2 32 kByte .SAV file from Work memory.
* Add .lsdsng
Add a compressed .lsdsng file to file memory.
* Export .lsdsng
Export the selected song to a compressed .lsdsng file.
* Clear Slot
Clear the selected song file slot.
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