Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2012-10-23 18:25:43

paulc
Member
Registered: 2012-10-23
Posts: 27

Tile program where you can paste images instead of drawing by hand?

Hi folks,

I have TileBuddy, gbtd22 and gbmb18, but so far can't figure out how to paste my images into the program.
Must everything be drawn pixel-by-pixel by hand?
TileBuddy has something where you need photoshop to make an index-mode image with identical grey-scale values, but no luck.

Has anyone successfully been able to paste images into the tile programs, or does everyone draw everything by hand?

I've wanted to make GB games for years, but this is a serious hang up.

Thank you so much if you can help!

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#2 2012-12-04 15:54:02

paulc
Member
Registered: 2012-10-23
Posts: 27

Re: Tile program where you can paste images instead of drawing by hand?

So if anyone's curious, here's my solution:

If I'm working on a map, I simply cut it up and arrange it to all fit within a 160x144 pixel window, then convert it with PCX2GB, then with the hex tile data it provides I copy and paste the hex data to reorganize it back into the shape of my map. This is much faster than re-drawing everything by hand with GBTD.

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#3 2013-02-04 15:18:43

budmelvin
New member
Registered: 2013-02-04
Posts: 3

Re: Tile program where you can paste images instead of drawing by hand?

hey there,
I've had troubles with PCX2GB recognizing all 4 colors correctly - have you found a reliable combination to use?
I've typically used GIMP to replace color with 000000,FF0000,00FF00,0000FF and other tile programs have worked with it very well, but not in this case.

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#4 2013-02-04 17:25:55

paulc
Member
Registered: 2012-10-23
Posts: 27

Re: Tile program where you can paste images instead of drawing by hand?

By "color" do you mean four shades of grey? I haven't used PCX2GB to convert any color files. Maybe what you want to do is greyscale everything, convert it, then add the color palette.

As for PCX2GB assigning the correct greyscale value, I HAVE had an issue when I don't set the black to 100% black or white to 100% white. As long as the white is pure white (hex $ffffff) and black is pure black (hex $000000), and the two middle tones are distinguishable, I think it should work fine.

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