Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

You are not logged in.

Ads

#26 2015-12-22 19:32:34

NicklausW
Member
Registered: 2014-02-09
Posts: 22

Re: gbdev Gameboy Coding Compo 2015

...Aw crap, this is what I get for randomly disappearing from this forum for a few months. I've got nothin' to show, but wish I could have participated. sad

Offline

 

#27 2015-12-22 23:40:08

l0k1
Member
Registered: 2014-10-23
Posts: 41

Re: gbdev Gameboy Coding Compo 2015

NicklasW, I feel EXACTLY the same way.


Current project - an rpg called superhappyfunbubbletime!
http://github.com/l0k1/superhappyfunbubbletime to see something buggy and badly written.

Offline

 

#28 2016-01-11 16:48:43

AntonioND
Member
Registered: 2014-06-17
Posts: 69

Re: gbdev Gameboy Coding Compo 2015

So...?

Offline

 

#29 2016-02-13 15:12:26

NicklausW
Member
Registered: 2014-02-09
Posts: 22

Re: gbdev Gameboy Coding Compo 2015

If we end up doing another comp, I think this is a lesson learned that you have to give people time for stuff. And maybe winter isn't the best time.

Offline

 

#30 2016-03-16 09:35:19

Ryoga
Member
From: Spain
Registered: 2014-12-21
Posts: 13

Re: gbdev Gameboy Coding Compo 2015

I think the main problem for only had two entries in the compo was the short time that was given to participate. Just one month. In any case I hope that a new compo will be organized this year.

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson