Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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I am happy to announce the release of a new game for the Game Boy that we've been working on during the past months. Initially developed for the gbjam5 we have added a lot of improvements since then. The name is Super Princess' 2092 exodus and it is kind of a Megaman Game, without final bosses
you can get it here
Beat it! On real hardware, no less! (no save states for me!) Saw the ending sequence! Level 3 was quite the challenge!
Nice improvement over Pretty Princess' Castle Escape. The mechanics were well-implemented, nothing felt glitchy or broken. The game was challenging yet fair. Deaths felt like they were my fault instead of the games'. I liked the little touches like screen fades and slide transitions and explosion effects.
One thing that wasn't that clear to me right away was that you need to beat all three levels without getting a game over on any of the stages in order to see the ending. It wasn't until I beat level three for the first time that I realized "oh, I went back to the level-select screen and can no longer select level three. I guess maybe there's an ending if I beat all three without getting a game over?" It would be a lot more work, but a level select screen that graphically showed markers for each level that get marked complete as you complete them would communicate that clearer.
Also, being a wimp, if I were programming the game I probably would either: (A) give the player 5 lives instead of 3, or (B) make a Game Over send you back to the level select screen, losing your progress on the level you were in, but not making you start the whole game from the beginning again. That said, the greater challenge of course yields a more satisfying reward. And, again, I was able to beat the game on real hardware without save states, so it's not an impossible challenge.
Thanks, we are glad you liked it
We were discussing a lot about what you are saying on your last paragraph word by word, haha, that's fun. At the end we decided to leave it like it is now. Some people won't be able to finish the game but for those who really like it it will feel more rewarded if there is a challenge there... exactly what you are saying