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Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2017-05-22 09:50:42

colorful_courier
Member
Registered: 2017-03-12
Posts: 14
Website

✜ Gesusa_Hilfe ✜ a new game!

happy to tell you all about a small game i created:
Gesusa_Hilfe big_smile
its a game in which you heal lepers
this is my first gb project hope you like it roll

http://o--0oo0--o.com/?looks.head.149546045156

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#2 2017-05-23 17:22:01

drludos
Member
Registered: 2017-05-11
Posts: 48

Re: ✜ Gesusa_Hilfe ✜ a new game!

Hey, congratulations for releasing it, it's quite a nice game! smile

I really love the graphics and the music, and the whole gameplay is kinda fun! What tools did you use to create the game? (ASM or C? How did you compose the music?)

Regarding the game itself, my only complaint would be that the difficulty ramps up too fast: at some point, it's literally impossible to catch some lepers before they reach the wall. Some ideas:
- Maybe the player could use a "dash" that allows to move faster for a few seconds?
- Give the player the ability to shoot stones left or right to "stun" a leper for a few second, so you can have more time to reach him and heal him.

Congrats again for the game, it's great!

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#3 2017-06-14 03:22:23

colorful_courier
Member
Registered: 2017-03-12
Posts: 14
Website

Re: ✜ Gesusa_Hilfe ✜ a new game!

thanks drludos!
i'm happy you played and liked the game big_smile

it dose get kind of hard ⚡ ⚠ ⚡
but you should know that inside every level its always the same difficulty. only when you switch levels (in the start screen) will it become harder.
+ there is a "dash" option! -use the "b" to trade a heart for a small boost (its explained in the itch page and read me file)

the game was created in ASM and the music with gb tracker
(for graphics i used pixly on a tablet, like a cintiq for pixel art tongue)

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