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Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
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#1 2017-11-29 17:50:58

MrElephant
Member
Registered: 2014-01-29
Posts: 36

Converter Gameboy Related?

Hello Everyone,

So I was looking for an easier way of programming for the gameboy writing in the BASIC langauge, when I stumbled upon this thread at the NES community-I know betrayal right? 

https://forums.nesdev.com/viewtopic.php?f=3&t=11490


Now apparently this threads clearly shows a "converter" that changes nes roms into slow running gb roms, but unfortunately I havent been able to get anything to work so far?  Something about 4000 or 8000 addresses, and deleting headers.  The software was apparently made with gbdk, but I havent able to find the source yet.  Even though I have asked this question on the NES community, and opened a year old thead-I was hoping that someone may know the answer over here-as this is gameboy related.  I appreciate everyone's help.

http://web.archive.org/web/200102090219 … html#fcemu

Also Zophar link for people who are less trusting of external sites.

https://www.zophar.net/consoles/gameboy … meboy.html

-Mr.Elephant


Working in Gameboy BASIC.

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#2 2017-12-03 09:34:45

tmk
Member
Registered: 2017-05-01
Posts: 22

Re: Converter Gameboy Related?

Yeah, I saw this emulator back in the days. Nice stuff! I'm 100% sure it wasn't made with GBDK but the only proper way - assembly. Anyway, it works as expected, not sure what your problem might be. Included tool simply injects NES rom into fc.gb file: PRG 16K code - bank 1, CHR 8K gfx - bank 2. It will probably work only with 16K NROM stuff only.

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#3 2017-12-03 12:22:18

MrElephant
Member
Registered: 2014-01-29
Posts: 36

Re: Converter Gameboy Related?

https://www.famicomworld.com/forum/inde … ic=10375.0  trying to get this to work on it.  Would there be a way?


Working in Gameboy BASIC.

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#4 2017-12-03 13:55:05

tmk
Member
Registered: 2017-05-01
Posts: 22

Re: Converter Gameboy Related?

I don't think so. Family Basic has 2 PRG banks and that emulator doesn't seem to handle any bank switching. Besides it'd be horribly slow / cumbersome. Why don't you try Game Boy BASIC? There was one made by Jeff, here's a copy from my archives. Can't tell you if it's good or bad or how it works because I've never tried it. I stick to assembly when it comes to GB/C, so feel free to explore it by yourself. wink

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