Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2018-08-15 12:22:50

Tomi
New member
From: France
Registered: 2018-04-30
Posts: 9

GBC tile data generator ?

Hello guys,

Do you know of a tile data generator for GBC similar to the one from Chris Antonellis (which is only for GB) ?
(I already have thi HiColour util from JFrohwein’s page but this is not what i am looking for as it is updating palette data in hblanks— I would rarher need a tool that keeps color palettes unchanged for the whole screen)
Thanks

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#2 2018-08-16 04:15:12

tmk
Member
Registered: 2017-05-01
Posts: 31

Re: GBC tile data generator ?

You might want to try bmp2cgb. It's a graphics converter for Game Boy Color development + ROM utility providing real time palette adjustments.

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#3 2018-08-18 08:01:04

Tomi
New member
From: France
Registered: 2018-04-30
Posts: 9

Re: GBC tile data generator ?

Ok , I will try it , thanks

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#4 2019-02-01 19:11:10

26F
Member
Registered: 2018-07-25
Posts: 12
Website

Re: GBC tile data generator ?

How can I import .chr and .pal,  into my project with C?

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#5 2019-02-02 07:20:26

tmk
Member
Registered: 2017-05-01
Posts: 31

Re: GBC tile data generator ?

Just use some bin2h utility of your choice, like this.

Last edited by tmk (2019-02-02 07:21:01)

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