Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2017-02-23 19:29:55

rychan
Member
From: Paignton, Devon, UK
Registered: 2015-12-16
Posts: 103
Website

Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

Spent a lil time putting this together, it's been a lot of fun to work on so far, might finish it tomorrow / today smile

http://socoder.net/uploads/1005/Infinitron-17-02-23.gif

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#2 2017-02-23 22:14:25

Heigw
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From: Michigan-United States
Registered: 2017-02-22
Posts: 14

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

That looks awesome!  Can't wait to try it out!


I've just started coding in C for the gameboy.  Any help or tutorials would be greatly appreciated.

I am making a game that is an "Interactive Story."  If think you could help in any way or want to check on the progress here is the ROM and source-code.
Story Time... With Uncle Heigw: http://www.filedropper.com/story_2

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#3 2017-02-23 23:39:15

chris
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From: USA
Registered: 2016-11-27
Posts: 142
Website

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

How did you make an animated GIF of the gameplay?


My avatar is from Nintendo Power. I miss those days, so I decided to bring them back.

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#4 2017-02-24 03:25:47

Mills
Member
Registered: 2012-12-21
Posts: 132

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

chris wrote:

How did you make an animated GIF of the gameplay?

You have to capture a video of the emulator, and then you convert the video to gif.

I use fraps to capture the video, and then I convert the video to gif using virtual dub.

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#5 2017-02-24 09:07:23

Heigw
Member
From: Michigan-United States
Registered: 2017-02-22
Posts: 14

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

I was just about to say the same thing about capturing with an emulator and converting the avi xD

Hard to find something that will convert the whole video for free without any limitation or watermarks or anything though.


I've just started coding in C for the gameboy.  Any help or tutorials would be greatly appreciated.

I am making a game that is an "Interactive Story."  If think you could help in any way or want to check on the progress here is the ROM and source-code.
Story Time... With Uncle Heigw: http://www.filedropper.com/story_2

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#6 2017-02-24 09:20:26

gbjosh
Member
From: KY
Registered: 2016-06-15
Posts: 51

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

Pretty cool! Looking forward to it.

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#7 2017-02-24 09:31:41

Heigw
Member
From: Michigan-United States
Registered: 2017-02-22
Posts: 14

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

I'm looking forward to it as well.  I love a good survival game, where you just go forever.  This could be my black ops zombies for on the road.  Right now i'm using Imanolea's "Last Crown."  Works pretty well, but needs guns big_smile


I've just started coding in C for the gameboy.  Any help or tutorials would be greatly appreciated.

I am making a game that is an "Interactive Story."  If think you could help in any way or want to check on the progress here is the ROM and source-code.
Story Time... With Uncle Heigw: http://www.filedropper.com/story_2

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#8 2017-02-27 11:03:02

rychan
Member
From: Paignton, Devon, UK
Registered: 2015-12-16
Posts: 103
Website

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

Version 1.0 is complete! But I still have 3kb left to play with, so, I'll be adding some more bits to it shortly. I need to have a play with the SCX registers and probably add some easter eggs of sorts.

http://www.refreshgames.co.uk/infinitron.gb

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#9 2017-02-27 11:04:27

rychan
Member
From: Paignton, Devon, UK
Registered: 2015-12-16
Posts: 103
Website

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

Regarding the GIF maker, I'm using Screen to GIF, downloadable here https://screentogif.codeplex.com/

Last edited by rychan (2017-02-27 11:04:39)

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#10 2017-02-28 07:11:05

rychan
Member
From: Paignton, Devon, UK
Registered: 2015-12-16
Posts: 103
Website

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

Looking into playing with SCX_REG on a per scanline basis for some game start up effects. I'm guessing I can use LCD interrupts to handle such an event?

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#11 2017-03-16 06:42:19

rychan
Member
From: Paignton, Devon, UK
Registered: 2015-12-16
Posts: 103
Website

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

Added some more intro screens and other bits, including rescuable humans!

Just need to add brains and mods in there next...with 1548 bytes remaining!

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#12 2017-03-17 06:26:03

Imanolea
Member
From: Bilbao, Spain
Registered: 2014-05-17
Posts: 54
Website

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

A pretty fun game, congratulations! The concept is simple but easily expandable. I hope all the features you want to include fit in 32KB.

The 32KB size limitation is for some reason beyond the personal challenge?

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#13 2017-03-17 12:35:19

rychan
Member
From: Paignton, Devon, UK
Registered: 2015-12-16
Posts: 103
Website

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

Yeah, you are right on the nail, It's a personal challenge.

I wanted to see if I could cram a robotron-a-like into 32kb and as far as I could tell, robotron wasn't released for the gameboy colour!

So, that was a problem that needed fixing wink

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#14 2017-03-19 15:24:54

rychan
Member
From: Paignton, Devon, UK
Registered: 2015-12-16
Posts: 103
Website

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

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#15 2017-03-20 12:20:40

tbsp
Member
Registered: 2017-03-16
Posts: 12

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

Great game rychan! Very polished.

There was a PDRoms competition along these lines in 2004:

https://web.archive.org/web/20040404005 … -rules.php
https://web.archive.org/web/20040411221 … ssions.php

This was my rather embarrassing entry: http://pdroms.de/files/gameboy/grecotron-v0-91

There was one other GB entry, "GBamaTron".

Last edited by tbsp (2017-03-20 13:19:45)

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#16 2017-04-14 19:23:29

rychan
Member
From: Paignton, Devon, UK
Registered: 2015-12-16
Posts: 103
Website

Re: Ghetto Preview of Infinitron, for Gameboy Colour in 32kb

Hey, thanks tbsp, I was hoping to get my versio to work on the original gameboy also but just couldn't get the cpu usage down far enough, which was a bit of shame, so I included a "hey, where's the game boy colour" screen instead hehe smile

I think grecotron is still pretty darned cool for ASM stuff, I need to take a week away from everything to learn it (ASM) properly!

Should have all the shonky cart / box / manual artwork finished soon for a hopeful cartridge release.

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