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Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2018-04-30 03:11:27

Tomi
New member
From: France
Registered: 2018-04-30
Posts: 4

Question

Hello all,

Can you please tell me how flowers in « Link’s awakening » or water in »golf » are animated? I cannot figure out what trick the programmers used to get this result.

Thanks in advance for your help

Regards,

Tomi

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#2 2018-04-30 05:23:00

ISSOtm
Member
From: Somewhere in Echo RAM
Registered: 2017-04-18
Posts: 102
Website

Re: Question

It's extremely simple: just modify the tile data. For the water, the water tile is repeatedly overwritten with its different animation frames. Same for the flowers, etc.


The French Lord Of Laziness.
Legend of Zelda and Undertale fan, I also tend to break Pokémon R/B/Y a little too much.

Twitter | Me on GCL | Discord : ISSOtm#9015 | Skype : isso.tm (I don't login anymore)

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#3 2018-04-30 07:35:02

Jonas
Member
From: Frankfurt, Germany
Registered: 2016-06-06
Posts: 93
Website

Re: Question

If you use BGB, take a look at the VRAM viewer. You will see that one tile changes every few frames to create the animation effect. This is used in many games.

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#4 2018-05-01 07:42:28

Tomi
New member
From: France
Registered: 2018-04-30
Posts: 4

Re: Question

Cool, thank you for your quick answers!

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