Sprite RAM Bug

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There is a flaw in the GameBoy hardware that causes trash to be written to OAM RAM if the following commands are used while their 16-bit content is in the range of $FE00 to $FEFF:

 inc rr        dec rr          ;rr = bc,de, or hl
 ldi a,(hl)    ldd a,(hl)
 ldi (hl),a    ldd (hl),a

Only sprites 1 & 2 ($FE00 & $FE04) are not affected by these instructions.

Game Boy Color and Advance are not affected by this bug.