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	<title>Comments on: Original development boards for Gameboy and other consoles</title>
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	<description>Previously hosted at gameboydev.org</description>
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		<title>By: How to patch your DMG to use an inverted palette - Data Airlines</title>
		<link>https://gbdev.gg8.se/2009/02/original-development-boards-for-gameboy-and-other-consoles/comment-page-1/#comment-124</link>
		<dc:creator>How to patch your DMG to use an inverted palette - Data Airlines</dc:creator>
		<pubDate>Thu, 26 Nov 2009 23:22:36 +0000</pubDate>
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		<description>[...] sidenote on these holes: They were most probably placed there to enable connection to the WideBoy unit, which was an official Nintendo development kit that allowed the screen image of a Gameboy to [...]</description>
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		<title>By: Gameboy Genius &#187; Blog Archive &#187; How to patch your DMG to use an inverted palette</title>
		<link>https://gbdev.gg8.se/2009/02/original-development-boards-for-gameboy-and-other-consoles/comment-page-1/#comment-123</link>
		<dc:creator>Gameboy Genius &#187; Blog Archive &#187; How to patch your DMG to use an inverted palette</dc:creator>
		<pubDate>Mon, 23 Nov 2009 07:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://gbdev.gg8.se/?p=29#comment-123</guid>
		<description>[...] sidenote on these holes: They were most probably placed there to enable connection to the WideBoy unit, which was an official Nintendo development kit that allowed the screen image of a Gameboy to [...]</description>
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