Mirror of http://www.littlesounddj.com/lsd/latest/lsd-manager/ _ ____ ____ __ __ | | / ___|| _ \ | \/ | __ _ _ __ __ _ __ _ ___ _ __ | | \___ \| | | |_____| |\/| |/ _` | '_ \ / _` |/ _` |/ _ \ '__| | |___ ___) | |_| |_____| | | | (_| | | | | (_| | (_| | __/ | |_____|____/|____/ |_| |_|\__,_|_| |_|\__,_|\__, |\___|_| |___/ Little Sound Dj .sav manager. Requires Java. ** News 3 Feb 2007: v0.7. Fix for Japanese white Nintendo Power cartridges. Thanx Xinon! 1 Feb 2007: v0.6. Another bugfix for .lsdsng add. Thanx Rabato! 20 Dec 2006: v0.5. Bugfixed .lsdsng add. ** Concepts * Work memory: The first 32 kBytes of a .SAV file. This contains the song being worked on in LSDJ. * File memory: The last 96 kBytes of a v3 .SAV file (32 kB for Nintendo Power cartridges). This is used for saved songs. * .lsdsng: A compressed song file that can be up- or downloaded to File RAM. ** Buttons * Open V3 .SAV Load a v3 128 kByte .SAV file for managing. * Save .SAV as... Save the new .SAV file. * Import V2 .SAV Load a v2 32 kByte .SAV file to work memory. WARNING: Contents in Work memory will be overwritten! * Export V2 .SAV Export a v2 32 kByte .SAV file from Work memory. * Add .lsdsng Add a compressed .lsdsng file to file memory. * Export .lsdsng Export the selected song to a compressed .lsdsng file. * Clear Slot Clear the selected song file slot.