Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2013-01-04 14:11:00

Sanqui
Moderator
Registered: 2013-01-04
Posts: 20

Pokémon Red and Crystal disassemblies

Hi!  I'm posting here about the disassemblies of Pokémon Red and Crystal started by iimarckus, which are attempts to reverse-engineer the source code of those two games.  Sounds interesting?  Check out the two projects at Bitbucket and Github:

pokered: https://bitbucket.org/iimarckus/pokered/src
pokecrystal: https://github.com/kanzure/pokecrystal

Currently, the majority of the code is in main.asm, so open that up and scroll around a bit.  Graphics are generally in gfx, and there is some other split data too.  The build process is pretty simple, we have a tutorial too.
The goal is to make it simple to change anything in the games and recompile them without having to repoint anything, along with simply discovering all of the games' secrets.

If you think you can help us, feel free to fork either of the projects and have a go!  You may also post any questions in this thread, or over at the associated board.  We also have a pretty active IRC channel at irc.nolimitzone.com, #skeetendo.

Thanks for reading!

Last edited by Sanqui (2013-01-04 14:14:44)

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