Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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The next Toshio Iwai then.. hahah
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I'm called Hat, when online, I ROM Hack in my spare time for fun.
I don't know too much about ASM for the GB, but hopefully i'll get some decent knowledge in the future about the subject. That way I can apply some code hacks rather than just generally easy data hacks.
And maybe even just code some stuff from scratch.
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Welcome to the forum, hat!
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Hello everyone !
I'm zombectro, I'm French and I use gameboy to create music with nanoloop, lsdj and some
others... I'm also a circuit bending beginner (only anti-theory skills).
I don't know anything about development on gameboy
or development in general... but I have many ideas/dreams for music tools
on game boy !
Ho and I love making pixel art too, so if you need some tiles
for future games, you can ask me ^^
And like I say in all internationals forums : "sorry for my crappy English"
\m/(^_^)\m/
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Hello there ;D
I call myself Shiny because shiny stuff is cool, right? I have some (non-commercial) experience in C/++ and BASIC and like to draw pixel art. A few years back I tried out a little bit of GB development but didn't get anywhere due to lack of inspiration, I guess. I'm planning to start anew and make a few simple games with the help of this community.
I also want to dabble around in assembly because I've never tried it and the Gameboy's GBZ80 seems like a great place to start.
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Welcome, welcome!
<- Is that shiny enough?
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Sorry, I'm not much into LED mods, they just don't seem practical at all. I do on the other hand like your backlit yellow DMG ;D funny switches and all.
I've never done any sort of hardware modding myself as I'm more of a lazy software kind of guy who doesn't ever finish anything (a terrible curse ).
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Shiny wrote:
I've never done any sort of hardware modding myself as I'm more of a lazy software kind of guy who doesn't ever finish anything (a terrible curse ).
Whew, I thought I was the only guy like that. <_<
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IIMarckus wrote:
Shiny wrote:
I've never done any sort of hardware modding myself as I'm more of a lazy software kind of guy who doesn't ever finish anything (a terrible curse ).
Whew, I thought I was the only guy like that. <_<
Yeah, tell me about it...
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Hi folks!
It just struck me the other day - man, I have to write a Gameboy emulator! Yeah, I know there are thousands of them already... But then, I haven't written an emulator before. For the moment, I'm searching the internetz for various GB/Z80/whatever docs and resources. And so I just happened to stumble across this forum, and just happened to create an account.
And here I am. Cool, huh?
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Welcome to the forum Hexdriver!
I've never written an emulator either, but I've always been facinated by how it's all done. It seems like an interesting project to work with. Good luck! (:
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Welcome hexdriver. I have in fact written an emulator even if it was terribly incomplete. (About 35% of the opcodes were emulated and no graphics, no sound) I'll see if I can find the source code for it.
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Shiny wrote:
Welcome to the forum Hexdriver!
nitro2k01 wrote:
Welcome hexdriver.
Thanks! :-)
I am currently reading a book on Z80 (not the actual GB-Z80, but still...) and trying to learn the inner workings of the CPU. It is very interesting I must say.
nitro2k01: Cool! For which platform did you develop the emulator? Win32? And what language, libs and tools did you use? I think I will use C, with some simple graphics/sound/input/output library like SDL ( http://www.libsdl.org/ ), Don't know if that library is the most suitable for emulator development, but I thought I might give it a try, (For PC that is, later I might replace SDL with my own code and try to port it to GBA.)
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Java. But since it's so incomplete, it uses almost no features of the language. The code could probably be easily converted to C to have a starting point.
SDL is an ok library, and it is cross-platform. But don't expect the code to be easily portable to GBA. To do that you almost need to code the emu in ASM. That's how tight it is.
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Emutalk has a Game Boy emu thread that's been around nearly four years. You might find something interesting in there.
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Hi, my name is as you figured is Lamarre, I don't have any big background in programming and even less in electronic. I made a little VB, a little PHP (and everything that goes with it, javascript, html, ...) and a little of C/C++. I'll take programming courses next year...
Favorite game : Zelda (Link's awakening)
ie add extra I/O, perhaps in-hardware MIDI I/O (My own little wet dream wink )
Happy to see we got the same dream...
P.S. I'm from Qc, Canada. So I also speak french...
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Hey Everybody my names Keaton but I go by Piglet or Entity, or even Lotus. I have been writing music in LSDJ (on a smart card) for about 2 months. I joined because I love lo-bit dev on generally disregarded systems. Right now I only have a red DMG but I'm looking for 2 clear ones (hit me up for a trade) for LED mods. I'm saving up for a USB transferrer and eagerly awaiting the FRAM carts from Bleep Bloop. I have no programming experience but I am researching C and ASM. I am currently very interested in utilizing external synthesis on the Gameboy's 5th channel. Also Nitro this forum is great - respect!
So I'll see you guys around.
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Welcome, Entity! Please join the IRC channel as well. (#gbdev @ EFNet)
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Cool, you might see me on there sometime!
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Hi. I'm a semi-active member of 8bc, so you might have seem my name before if you visit that site. In July (or sooner) I'll be working on a game boy rom release of music / visuals by myself and ultrasyd (if all goes well). I will probably have a lot of questions for the experienced members of this forum! I want to develop entirely in assembly. I plan on using carillon or paragon 5 to compose the music for the rom. Any opinion on that would be interesting. I'm not opposed to using mml if that is the best way. I am not entirely new to software programming but it has been a while. I definitely never programmed assembly before. But I'm excited to be doing this.
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Welcome BL! As you can see, the forum is not very active, but I advice you to drop by #gbdev on EFNet.
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cool, i will when the time comes, thank you for the advice
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Hi, my name is Davis, and I've been developing for the Game Boy using the GBDK for about a year and a half now. Mostly, I design hardware interfaces to my DMG and control them with the GBDK version of C. I haven't yet taken the plunge into GB-Z80 ASM, but I hope to real soon. Since I built a Z80-based computer eight months ago, I believe that the Game Boy won't be too different to program; I just haven't very much time.
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Ahoy and greetynx from Germany! My name is Akareyon in most places of the internet. I've been programming Basic 2.0 on the C64, some assembly even (those were the days!), I know a few words in PHP and JavaScript, started making music a few years ago, then ended up throwing sounds together using the GB Camera DJ and a Korg Kaossilator on the Boss MicroBR (now, that's a studio to take out into the green) and bending a circuit here and there. Got no money for fancy stuff like LSDj and Nanoloop, and they're hard to come by anyways, so here I am, learning some C to make your GameBoys blast your ears :-)
(Honestly, can't wait to compile my first "Hello World", been digging through the GBZ80 register documentation for the past 2 days, muttering evil curses under my breath at every 404 page I encountered googling them and crying tears of joy when I finally found this forum - yay :-)
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