Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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Hello all,
I cannot seize the purpose of section stack in RGBDS. (PUSHS and POPS directives) Can somebody please explain it, if possible with a real-life example showing how it works exactly ?
Thanks for your help.
regards,
Tomi
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I'm currently using it in auto-generated code, because the data header and contents don't need to be contiguous, but I define them in a specific order to improve readability.
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Ok, it is clear now, merci
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