Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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Version 3.2.1 is released! It's mostly an internal improvement, using new C++17 features and fixing some issues found with static analysis. It does make the Image to Tiles dialog's Palette checkbox on by default, since that's the common setting, and it improves editing for Pokémon RBY maps.
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How do you extract tile maps, tile sets and palettes from a Game Boy Color ROM?
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For Friday the 13th, here's another Tilemap Studio update; version 3.2.2.
The most visually obvious new feature is the Brushed Metal theme:
Besides that, it also supports the pokegold-spaceworld Town Map format (prototype Gen 2 ended its Town Map data with $00 instead of $FF):
There's also F11 Full Screen mode, and some other improvements described in the release changelog.
Koop the Koopa wrote:
How do you extract tile maps, tile sets and palettes from a Game Boy Color ROM?
With a hex editor, disassembler, or whichever other appropriate tools you want.
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