Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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As far as I see, the debugger of BGB always shows the disassembled code of ROM bank 0 and whatever other bank is currently switched in. The only way I found to see the disassembly of a specified ROM bank is to set a break point and wait until the bank I want to see is switched in. Is there an easier way to make BGB show the disassembeld code of any given ROM bank?
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Have you tried changing the MBC -> ROM setting in the IO Map window?
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Jonas wrote:
Is there an easier way to make BGB show the disassembeld code of any given ROM bank?
yes: <popup menu>->"Go to..." 03:4000
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