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Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2021-10-14 08:03:33

M2m
Member
Registered: 2021-02-18
Posts: 27

GBDK2020 - How to benchmark ?

Hi there,
whats the proper way to benchmark your code with GBDK2020 ?
I tried something similar as below, but it think the timing resolution is not high enough.

#include <time.h>

int main(void) {
  clock_t start_time = clock();

  // code or function to benchmark

   UINT16 elapsed_time = clock() - start_time;
  printf("Done in %d seconds\n", elapsed_time);
}

Any recommendation ?

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#2 2021-10-15 09:34:07

toxa
Member
Registered: 2020-02-13
Posts: 309

Re: GBDK2020 - How to benchmark ?

yes.
1. can profile your code precisely with BGB, look into GBDK-2020 examples
2. with the help of profiler in Emulicious

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#3 2021-10-16 00:18:23

M2m
Member
Registered: 2021-02-18
Posts: 27

Re: GBDK2020 - How to benchmark ?

toxa wrote:

yes.
1. can profile your code precisely with BGB, look into GBDK-2020 examples
2. with the help of profiler in Emulicious

Thanks. I'll give it a try,

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