Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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I am just get starting with gbdk, so here are some of the things I found:
- how to install gbdk in visual studio?
The various releases can be found here : https://github.com/gbdk-2020/gbdk-2020/releases
- tools for making sprites and tilemaps so that I can use them in gdbk
I actually ended up making my own little tool to convert image files for this, but there is also a Game Boy Tile Designer in the gbdk-2020 repo : https://github.com/gbdk-2020/GBTD_GBMB/releases
- what is a good game boy emulator for windows
BGB is what I am using , found here : https://bgb.bircd.org/#downloads
- can I debug in C using an emulator (don't know asm)
BGB supposedly has tools for doing this, but I haven't dug into that yet.
- game examples or tutorials of gbdk, where to find?
This video tutorial series got me started : https://www.youtube.com/playlist?list=P … Grkx4iPGJo
A large selection of homebrew games can be found here : https://hh.gbdev.io/
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