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Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2023-12-28 09:58:08

CapnPickhard
New member
Registered: 2023-12-28
Posts: 1

GBDK 2020 - Compiling for NES

Hi all. I am working with making a GBC game and decided to try out the NES cross compiling support. I got it working, but the palettes aren't getting set. I was wondering if anyone had mess with this compiler option or can point to some resources other than the GBBK 2020 docs.

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#2 2023-12-30 18:05:56

bbbbbr
Member
Registered: 2019-03-04
Posts: 127

Re: GBDK 2020 - Compiling for NES

You can check the cross-platform "large map" example as a reference, it sets a color palette for NES based on output from png2asset. You could also use it's makefile if you want, just disabling targets that you're not interested in (the line TARGETS=gb gbc gg sms nes)
https://github.com/gbdk-2020/gbdk-2020/ … /large_map

Also keeping in mind that background attribute sizing on NES is different (16x16) than GBC (8x8).
https://gbdk-2020.github.io/gbdk-2020/d … otoc_md148

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