Difference between revisions of "Gamegenie/Shark Cheats"
(New page: Game Shark and Gamegenie are external cartridge adapters that can be plugged between the gameboy and the actual game cartridge. Hexadecimal codes can be then entered for specific games, ty...)
Revision as of 06:07, 28 June 2009
Game Shark and Gamegenie are external cartridge adapters that can be plugged between the gameboy and the actual game cartridge. Hexadecimal codes can be then entered for specific games, typically providing things like Infinite Sex, 255 Cigarettes, or Starting directly in Wonderland Level PRO, etc.
Gamegenie (ROM patches)
Gamegenie codes consist of nine-digit hex numbers, formatted as ABC-DEF-GHI, the meaning of the separate digits is:
AB New data FCDE Memory address, XORed by 0F000h GI Old data, XORed by 0BAh and rotated left by two H Don't know, maybe checksum and/or else
The address should be located in ROM area 0000h-7FFFh, the adapter permanently compares address/old data with address/data being read by the game, and replaces that data by new data if necessary. That method (more or less) prohibits unwanted patching of wrong memory banks. Eventually it is also possible to patch external RAM ? Newer devices reportedly allow to specify only the first six digits (optionally). As far as I rememeber, around three or four codes can be used simultaneously.
Game Shark (RAM patches)
Game Shark codes consist of eight-digit hex numbers, formatted as ABCDEFGH, the meaning of the separate digits is:
AB External RAM bank number CD New Data GHEF Memory Address (internal or external RAM, A000-DFFF)
As far as I understand, patching is implement by hooking the original VBlank interrupt handler, and re-writing RAM values each frame. The downside is that this method steals some CPU time, also, it cannot be used to patch program code in ROM. As far as I rememeber, somewhat 10-25 codes can be used simultaneously.