Oldest pages

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Showing below up to 123 results in range #1 to #123.

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  1. No$gmb‏‎ (22:01, 5 March 2008)
  2. ADD‏‎ (23:09, 5 March 2008)
  3. DMG Schematics‏‎ (20:49, 9 March 2008)
  4. SGB Schematic‏‎ (21:17, 9 March 2008)
  5. Goomba‏‎ (14:55, 19 May 2008)
  6. TI-Boy SE‏‎ (14:14, 18 June 2009)
  7. Hardware Information‏‎ (11:23, 27 November 2009)
  8. Compilers‏‎ (11:37, 27 November 2009)
  9. TniASM‏‎ (08:21, 14 July 2010)
  10. Assemblers‏‎ (08:50, 14 July 2010)
  11. GBasm‏‎ (15:32, 15 July 2010)
  12. Modding‏‎ (21:46, 19 September 2010)
  13. Links and mirrors‏‎ (23:29, 9 October 2010)
  14. Mitsubishi M64282FP‏‎ (08:10, 10 October 2010)
  15. Backlighting‏‎ (09:56, 12 October 2010)
  16. Emulators‏‎ (09:04, 6 December 2010)
  17. GameBoy Online‏‎ (04:01, 22 December 2010)
  18. List of projects interfacing Gameboy consoles‏‎ (00:46, 10 February 2011)
  19. LD (8-bit)‏‎ (08:30, 25 May 2012)
  20. DAA‏‎ (09:55, 25 May 2012)
  21. AND‏‎ (09:56, 25 May 2012)
  22. CP‏‎ (09:57, 25 May 2012)
  23. CPL‏‎ (09:57, 25 May 2012)
  24. SBC‏‎ (10:00, 25 May 2012)
  25. SUB‏‎ (10:01, 25 May 2012)
  26. OR‏‎ (10:18, 25 May 2012)
  27. XOR‏‎ (10:19, 25 May 2012)
  28. INC‏‎ (11:53, 25 May 2012)
  29. DEC‏‎ (11:54, 25 May 2012)
  30. LD (16-bit)‏‎ (12:02, 25 May 2012)
  31. DEC and INC (16-bit)‏‎ (12:03, 25 May 2012)
  32. ADC‏‎ (12:09, 25 May 2012)
  33. BIT‏‎ (13:52, 25 May 2012)
  34. ASM Init‏‎ (12:06, 8 December 2012)
  35. Serial Communication (Link Cable) Tutorial‏‎ (20:41, 16 November 2014)
  36. Timer Obscure Behaviour‏‎ (06:50, 23 November 2014)
  37. Sound tutorial‏‎ (16:15, 4 December 2014)
  38. Convert string to integer‏‎ (14:46, 23 May 2015)
  39. Tic Tac Toe‏‎ (14:52, 23 May 2015)
  40. Send byte across link cable‏‎ (14:54, 23 May 2015)
  41. Receive byte across link cable‏‎ (14:56, 23 May 2015)
  42. Simple paint program‏‎ (14:57, 23 May 2015)
  43. WLA DX‏‎ (22:15, 27 March 2016)
  44. GBDK libraries‏‎ (08:00, 3 June 2016)
  45. GBDK Color Tutorial‏‎ (03:26, 15 June 2016)
  46. Gb.h‏‎ (04:56, 19 June 2016)
  47. GBDK set sprite prop‏‎ (04:59, 19 June 2016)
  48. Tools‏‎ (07:10, 24 June 2016)
  49. Displaying full-screen images‏‎ (18:23, 17 July 2016)
  50. Adding a Link Port to Super Gameboy‏‎ (20:30, 16 August 2016)
  51. KiGB‏‎ (21:42, 29 August 2016)
  52. Wavetable Archive‏‎ (17:18, 16 January 2017)
  53. GBDK Layers Tutorial‏‎ (09:08, 17 October 2017)
  54. GBDK Map Tutorial‏‎ (09:11, 17 October 2017)
  55. RGBDS‏‎ (16:56, 18 February 2018)
  56. Watermarking‏‎ (11:31, 2 September 2018)
  57. Gameboy ROM Header Info‏‎ (09:04, 14 January 2019)
  58. Don't hardcode OAM addresses‏‎ (12:12, 30 January 2019)
  59. LCDC‏‎ (19:29, 2 February 2019)
  60. Interrupts‏‎ (19:27, 16 March 2019)
  61. Equivalents to 6502 instructions‏‎ (12:26, 29 March 2019)
  62. Diezel Sun game design‏‎ (15:15, 29 April 2019)
  63. Gameboy Bootstrap ROM‏‎ (12:35, 11 May 2019)
  64. ASM Joypad‏‎ (10:09, 6 July 2019)
  65. ZGB Installation Tutorial‏‎ (13:30, 11 July 2019)
  66. ICD2‏‎ (00:42, 2 October 2019)
  67. Struct‏‎ (09:28, 19 February 2020)
  68. BGB‏‎ (15:31, 19 March 2020)
  69. Test ROMs‏‎ (20:19, 31 March 2020)
  70. Pan Docs‏‎ (22:02, 4 April 2020)
  71. Game Boy Technical Data‏‎ (22:09, 4 April 2020)
  72. Memory Map‏‎ (22:11, 4 April 2020)
  73. Terminology‏‎ (22:12, 4 April 2020)
  74. Video Display‏‎ (22:12, 4 April 2020)
  75. Sound Controller‏‎ (22:13, 4 April 2020)
  76. Joypad Input‏‎ (22:14, 4 April 2020)
  77. Serial Data Transfer (Link Cable)‏‎ (22:14, 4 April 2020)
  78. Timer and Divider Registers‏‎ (22:15, 4 April 2020)
  79. CGB Registers‏‎ (22:17, 4 April 2020)
  80. SGB Functions‏‎ (22:18, 4 April 2020)
  81. CPU Registers and Flags‏‎ (22:21, 4 April 2020)
  82. CPU Instruction Set‏‎ (22:22, 4 April 2020)
  83. CPU Comparision with Z80‏‎ (22:22, 4 April 2020)
  84. Memory Bank Controllers‏‎ (22:24, 4 April 2020)
  85. The Cartridge Header‏‎ (22:24, 4 April 2020)
  86. MBC1‏‎ (22:25, 4 April 2020)
  87. MBC2‏‎ (22:36, 4 April 2020)
  88. MBC5‏‎ (22:37, 4 April 2020)
  89. MBC3‏‎ (22:37, 4 April 2020)
  90. MBC6‏‎ (22:38, 4 April 2020)
  91. MBC7‏‎ (22:38, 4 April 2020)
  92. HuC1‏‎ (22:40, 4 April 2020)
  93. Gameboy Camera‏‎ (22:41, 4 April 2020)
  94. Gameboy Printer‏‎ (22:41, 4 April 2020)
  95. Gamegenie/Shark Cheats‏‎ (22:41, 4 April 2020)
  96. Power Up Sequence‏‎ (22:42, 4 April 2020)
  97. Reducing Power Consumption‏‎ (22:42, 4 April 2020)
  98. Sprite RAM Bug‏‎ (22:43, 4 April 2020)
  99. External Connectors‏‎ (22:43, 4 April 2020)
  100. Tutorials‏‎ (19:12, 26 July 2020)
  101. Multibyte constant‏‎ (19:12, 26 July 2020)
  102. GBC approval process‏‎ (12:15, 17 November 2020)
  103. Quirks by difficulty‏‎ (01:07, 23 November 2020)
  104. Gameboy sound hardware‏‎ (17:52, 25 November 2020)
  105. Catch-up‏‎ (14:23, 22 January 2021)
  106. CPU speed comparison‏‎ (22:03, 2 February 2021)
  107. Game Boy Tile Designer‏‎ (01:30, 24 June 2021)
  108. Game Boy Map Builder‏‎ (01:31, 24 June 2021)
  109. GBDK Joypad Tutorial‏‎ (02:06, 24 June 2021)
  110. GBBasic 2.10‏‎ (02:09, 24 June 2021)
  111. Code Examples‏‎ (02:10, 24 June 2021)
  112. GBC dual compatibility‏‎ (13:21, 5 August 2021)
  113. SDCC output samples‏‎ (12:58, 16 January 2022)
  114. OAM DMA tutorial‏‎ (22:23, 30 January 2022)
  115. Add 8-bit to 16-bit‏‎ (21:17, 31 March 2022)
  116. GBDK‏‎ (03:44, 7 December 2022)
  117. Older games with compatibility issues with newer Game Boy models‏‎ (23:40, 9 December 2022)
  118. Main Page‏‎ (04:48, 2 January 2023)
  119. Endianness‏‎ (02:00, 28 February 2023)
  120. Gbdev inside jokes‏‎ (14:57, 19 July 2023)
  121. Tricky-to-emulate games‏‎ (16:51, 29 August 2023)
  122. GBDK Sprite Tutorial‏‎ (16:28, 12 November 2023)
  123. ASM Snippets‏‎ (13:53, 10 December 2023)

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