File list

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This special page shows all uploaded files.

File list
 
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Date Name Thumbnail Size User Description Versions
07:35, 6 June 2017 Z99zL9R.png (file) 7 KB Nitro2k01 Exezin tutorial: Megaman tiles 1
07:12, 9 May 2017 VGA versus CGB.png (file) 2 KB ISSOtm RGB = $7F, $FF, $00 for VGA screen RGB = $0F, $1F, $00 for CGB screen Equivalent components, different mixing. 1
17:16, 16 January 2017 CastlevaniaII 06.png (file) 1 KB Retrogameaudio   1
17:15, 16 January 2017 CastlevaniaII 05.png (file) 1 KB Retrogameaudio   1
17:15, 16 January 2017 CastlevaniaII 04.png (file) 1 KB Retrogameaudio   1
17:15, 16 January 2017 CastlevaniaII 03.png (file) 971 B Retrogameaudio   1
17:15, 16 January 2017 CastlevaniaII 02.png (file) 1 KB Retrogameaudio   1
17:15, 16 January 2017 CastlevaniaII 01.png (file) 1 KB Retrogameaudio   1
16:58, 16 January 2017 CastlevaniaTheAdventure 03.png (file) 1 KB Retrogameaudio   1
16:58, 16 January 2017 CastlevaniaTheAdventure 02.png (file) 1 KB Retrogameaudio   1
16:55, 16 January 2017 CastlevaniaTheAdventure 01.png (file) 1 KB Retrogameaudio   1
06:18, 24 June 2016 Note.png (file) 455 B Caseyweederman For use in the Template:Note template, made in GBTD, exported to png through Gimp 1
10:30, 15 June 2016 Program3.gif (file) 57 KB Gbjosh FOR GBDK Joypad Tutorial 1
10:30, 15 June 2016 Program2.gif (file) 9 KB Gbjosh For GBDK Joypad Tutorial 1
10:30, 15 June 2016 Program1.gif (file) 15 KB Gbjosh For GBDK Joypad Tutorial 1
21:18, 14 June 2016 Bgb palette color smiley 01.png (file) 2 KB Caseyweederman A rom compiled by GBDK with 0x143 set to 0x80 but with no palette data specified yet 1
19:52, 14 June 2016 06bgbwink.gif (file) 28 KB Caseyweederman An animated demonstration of swapping tiles at runtime, using BGB and its VRAM Viewer debug tool 1
19:52, 14 June 2016 05bgbvramviewer.png (file) 6 KB Caseyweederman An interesting look into how the Game Boy stores and accesses tile data, through BGB 1
19:51, 14 June 2016 04bgbhalfsmile.png (file) 2 KB Caseyweederman Halfway there - an intermediary step in a sprite tutorial running in BGB 1
19:50, 14 June 2016 03gbtdexport.png (file) 9 KB Caseyweederman Exporting sprites from Game Boy Tile Designer's export interface 1
19:49, 14 June 2016 01gbtd16x16.png (file) 11 KB Caseyweederman Gameboy Tile Designer and setting its canvas size to 16x16 pixels 1
12:25, 14 June 2016 07bgbsmilefrown.gif (file) 28 KB Nitro2k01   1
12:23, 14 June 2016 02gbtdtwotiles.png (file) 8 KB Nitro2k01   1
03:56, 1 June 2015 Gameboy1.png (file) 16 KB Lunavorax Gameboy Schematic, originally hosted at http://home.hiwaay.net/~jfrohwei/gameboy/gameboy1.gif 1
20:14, 22 November 2014 Timer simplified.png (file) 33 KB AntonioND Simplified circuit of the timer. 1
20:13, 22 November 2014 Timer tima tma detailed.png (file) 23 KB AntonioND TIMA and TMA circuit. 1
19:47, 22 November 2014 Timer tac bug dmg.png (file) 19 KB AntonioND Schematic of the DIV and TAC circuit. 1
13:15, 9 March 2011 Gbburger.PNG (file) 4 KB Someone   1
13:14, 9 March 2011 Burger5.png (file) 1 KB Someone   1
13:14, 9 March 2011 Burger4.png (file) 28 KB Someone   1
13:13, 9 March 2011 Burger3.png (file) 27 KB Someone   1
13:13, 9 March 2011 Burger2.png (file) 22 KB Someone   1
13:12, 9 March 2011 Burger1.png (file) 227 KB Someone   1
06:53, 10 October 2010 M64282FP-edgemodes.png (file) 10 KB Nitro2k01 M64282FP edge modes 1
06:50, 10 October 2010 M64282FP-neighboring-pixels.png (file) 6 KB Nitro2k01 M64282FP neighboring pixels 1
06:43, 10 October 2010 M64282FP-data-load-sequence.png (file) 20 KB Nitro2k01 M64282FP data load sequence 1
06:16, 10 October 2010 M64282FP-operation-flowchart.png (file) 28 KB Nitro2k01 M64282FP operation flowchart 1
06:09, 10 October 2010 M64282FP-xck-START-timing.png (file) 14 KB Nitro2k01 M64282FP X<sub>ck</sub>, START timing 1
06:07, 10 October 2010 M64282FP-xck-xrst-reset-timing.png (file) 20 KB Nitro2k01 M64282FP X<sub>ck</sub>, X<sub>rst</sub>, RESET timing 1
06:03, 10 October 2010 M64282FP-xck-load-timing.png (file) 15 KB Nitro2k01 M64282FP x<sub>ck</sub> LOAD timing 1
06:00, 10 October 2010 M64282FP-xck-sin-timing.png (file) 22 KB Nitro2k01 M64282FP X<sub>ck</sub>, SIN timing 1
04:30, 10 October 2010 M64282FP-pinconfig2.png (file) 12 KB Nitro2k01 M64282FP pin configuration 2 1
04:28, 10 October 2010 M64282FP-blockdiagram.png (file) 28 KB Nitro2k01 M64282FP block diagram 1
04:13, 10 October 2010 M64282FP-pinconfig.png (file) 15 KB Nitro2k01 M64282FP pin configuration 1
02:55, 10 October 2010 OUTSIDE.jpg (file) 4 KB Nitro2k01 Outside view of a blue Gameboy Camera. Source: Inside Game Boy Camera 1
02:55, 10 October 2010 BACKSIDE.jpg (file) 5 KB Nitro2k01 A blue Gameboy Camera in a grey DMG-01. Source: Inside Game Boy Camera 1
02:54, 10 October 2010 INSIDE.jpg (file) 14 KB Nitro2k01 Inside the Gameboy Camera. Source: Inside Game Boy Camera 1
02:54, 10 October 2010 UNPLUGED.jpg (file) 26 KB Nitro2k01 The main PCB of the Gameboy Camera with the camera unplugged. Source: Inside Game Boy Camera 1
02:53, 10 October 2010 LENS.jpg (file) 3 KB Nitro2k01 The CCD cell of the Gameboy Camera camera board with the lens on. Source: Inside Game Boy Camera 1
02:52, 10 October 2010 CCD.jpg (file) 3 KB Nitro2k01 The uncovered CCD cell of the Gameboy Camera camera board. Source: Inside Game Boy Camera 1
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