File list
From GbdevWiki
This special page shows all uploaded files.
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Date | Name | Thumbnail | Size | User | Description | Versions |
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19:49, 14 June 2016 | 01gbtd16x16.png (file) | 11 KB | Caseyweederman | Gameboy Tile Designer and setting its canvas size to 16x16 pixels | 1 | |
12:23, 14 June 2016 | 02gbtdtwotiles.png (file) | 8 KB | Nitro2k01 | 1 | ||
19:50, 14 June 2016 | 03gbtdexport.png (file) | 9 KB | Caseyweederman | Exporting sprites from Game Boy Tile Designer's export interface | 1 | |
19:51, 14 June 2016 | 04bgbhalfsmile.png (file) | 2 KB | Caseyweederman | Halfway there - an intermediary step in a sprite tutorial running in BGB | 1 | |
19:52, 14 June 2016 | 05bgbvramviewer.png (file) | 6 KB | Caseyweederman | An interesting look into how the Game Boy stores and accesses tile data, through BGB | 1 | |
19:52, 14 June 2016 | 06bgbwink.gif (file) | 28 KB | Caseyweederman | An animated demonstration of swapping tiles at runtime, using BGB and its VRAM Viewer debug tool | 1 | |
12:25, 14 June 2016 | 07bgbsmilefrown.gif (file) | 28 KB | Nitro2k01 | 1 | ||
06:46, 31 August 2021 | Accurate1.png (file) | 1 KB | Nitro2k01 | 1 | ||
06:48, 31 August 2021 | Accurate2.png (file) | 14 KB | Nitro2k01 | 1 | ||
02:51, 10 October 2010 | BACKHEAD.jpg (file) | 4 KB | Nitro2k01 | The pin header on the back side of the Gameboy Camera camera board. Source: Inside Game Boy Camera | 1 | |
02:55, 10 October 2010 | BACKSIDE.jpg (file) | 5 KB | Nitro2k01 | A blue Gameboy Camera in a grey DMG-01. Source: Inside Game Boy Camera | 1 | |
21:18, 14 June 2016 | Bgb palette color smiley 01.png (file) | 2 KB | Caseyweederman | A rom compiled by GBDK with 0x143 set to 0x80 but with no palette data specified yet | 1 | |
13:12, 9 March 2011 | Burger1.png (file) | 227 KB | Someone | 1 | ||
13:13, 9 March 2011 | Burger2.png (file) | 22 KB | Someone | 1 | ||
13:13, 9 March 2011 | Burger3.png (file) | 27 KB | Someone | 1 | ||
13:14, 9 March 2011 | Burger4.png (file) | 28 KB | Someone | 1 | ||
13:14, 9 March 2011 | Burger5.png (file) | 1 KB | Someone | 1 | ||
02:52, 10 October 2010 | CCD.jpg (file) | 3 KB | Nitro2k01 | The uncovered CCD cell of the Gameboy Camera camera board. Source: Inside Game Boy Camera | 1 | |
22:41, 4 January 2009 | Cartucho-10-montado.jpg (file) | 126 KB | Nitro2k01 | GBFlasher V1.0 by zako | 1 | |
22:59, 4 January 2009 | Cartuchos-10.jpg (file) | 487 KB | Nitro2k01 | GBFlasher V1.0 by zako | 1 | |
17:15, 16 January 2017 | CastlevaniaII 01.png (file) | 1 KB | Retrogameaudio | 1 | ||
17:15, 16 January 2017 | CastlevaniaII 02.png (file) | 1 KB | Retrogameaudio | 1 | ||
17:15, 16 January 2017 | CastlevaniaII 03.png (file) | 971 B | Retrogameaudio | 1 | ||
17:15, 16 January 2017 | CastlevaniaII 04.png (file) | 1 KB | Retrogameaudio | 1 | ||
17:15, 16 January 2017 | CastlevaniaII 05.png (file) | 1 KB | Retrogameaudio | 1 | ||
17:16, 16 January 2017 | CastlevaniaII 06.png (file) | 1 KB | Retrogameaudio | 1 | ||
16:55, 16 January 2017 | CastlevaniaTheAdventure 01.png (file) | 1 KB | Retrogameaudio | 1 | ||
16:58, 16 January 2017 | CastlevaniaTheAdventure 02.png (file) | 1 KB | Retrogameaudio | 1 | ||
16:58, 16 January 2017 | CastlevaniaTheAdventure 03.png (file) | 1 KB | Retrogameaudio | 1 | ||
19:28, 3 March 2022 | Discord-duck-32.png (file) | 2 KB | Nitro2k01 | 1 | ||
19:28, 3 March 2022 | Discord-duck-64.png (file) | 3 KB | Nitro2k01 | 1 | ||
21:52, 8 March 2008 | Gameboy1-cpuboard.gif (file) | 30 KB | Nitro2k01 | 1 | ||
03:56, 1 June 2015 | Gameboy1.png (file) | 16 KB | Lunavorax | Gameboy Schematic, originally hosted at http://home.hiwaay.net/~jfrohwei/gameboy/gameboy1.gif | 1 | |
22:21, 8 March 2008 | Gameboy2-display.gif (file) | 9 KB | Nitro2k01 | (c) Jeff Frohwein Source: http://www.devrs.com/gb/hardware.php#hardgb | 1 | |
22:24, 8 March 2008 | Gameboy3-switchsupply.gif (file) | 20 KB | Nitro2k01 | (c) Jeff Frohwein Source: http://www.devrs.com/gb/hardware.php#hardgb | 1 | |
13:15, 9 March 2011 | Gbburger.PNG (file) | 4 KB | Someone | 1 | ||
20:26, 12 January 2023 | Gbdev duck server icon.png (file) | 538 B | PinoBatch | Pixel art of a Game Boy Color system with a mallard duck on the screen. Used as the server icon of gbdev since April 2021. by PinoBatch, 2021-04-01; license: MIT or CC BY 4.0 | 1 | |
02:54, 10 October 2010 | INSIDE.jpg (file) | 14 KB | Nitro2k01 | Inside the Gameboy Camera. Source: Inside Game Boy Camera | 1 | |
07:03, 31 August 2021 | Impostor kappa.png (file) | 300 B | Nitro2k01 | 1 | ||
06:44, 31 August 2021 | Inaccurate1.png (file) | 1 KB | Nitro2k01 | 1 | ||
06:44, 31 August 2021 | Inaccurate2.png (file) | 16 KB | Nitro2k01 | 1 | ||
06:50, 31 August 2021 | Kappa.png (file) | 3 KB | Nitro2k01 | 1 | ||
06:51, 31 August 2021 | Kappa2.png (file) | 18 KB | Nitro2k01 | 1 | ||
02:53, 10 October 2010 | LENS.jpg (file) | 3 KB | Nitro2k01 | The CCD cell of the Gameboy Camera camera board with the lens on. Source: Inside Game Boy Camera | 1 | |
04:28, 10 October 2010 | M64282FP-blockdiagram.png (file) | 28 KB | Nitro2k01 | M64282FP block diagram | 1 | |
06:43, 10 October 2010 | M64282FP-data-load-sequence.png (file) | 20 KB | Nitro2k01 | M64282FP data load sequence | 1 | |
06:53, 10 October 2010 | M64282FP-edgemodes.png (file) | 10 KB | Nitro2k01 | M64282FP edge modes | 1 | |
06:50, 10 October 2010 | M64282FP-neighboring-pixels.png (file) | 6 KB | Nitro2k01 | M64282FP neighboring pixels | 1 | |
06:16, 10 October 2010 | M64282FP-operation-flowchart.png (file) | 28 KB | Nitro2k01 | M64282FP operation flowchart | 1 | |
04:13, 10 October 2010 | M64282FP-pinconfig.png (file) | 15 KB | Nitro2k01 | M64282FP pin configuration | 1 |
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