Difference between revisions of "Tic Tac Toe"

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<pre>
 
<pre>
 
/*
 
/*
Tic tac Toe is know
+
The MIT License (MIT)
as noughts and crosses in the uk
+
 
 +
Copyright (c) <2014> <Tom Lukeywood>
 +
 
 +
Permission is hereby granted, free of charge, to any person obtaining a copy
 +
of this software and associated documentation files (the "Software"), to deal
 +
in the Software without restriction, including without limitation the rights
 +
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 +
copies of the Software, and to permit persons to whom the Software is
 +
furnished to do so, subject to the following conditions:
 +
 
 +
The above copyright notice and this permission notice shall be included in
 +
all copies or substantial portions of the Software.
 +
 
 +
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 +
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 +
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 +
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 +
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 +
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 +
THE SOFTWARE.
  
feel free to edit the code to
 
fix bugs or add gamemodes
 
 
*/
 
*/
 
#include <stdio.h>
 
#include <stdio.h>

Latest revision as of 14:52, 23 May 2015

/*
The MIT License (MIT)

Copyright (c) <2014> <Tom Lukeywood>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

*/
#include <stdio.h>
#include <gb/gb.h>

#define MAXX 3
#define MAXY 4

unsigned char player;
unsigned char running = 1;
unsigned char name1[10];//player 1's name
unsigned char name2[10]; //player 2's name
unsigned char Map[MAXX][MAXY] = {{46, 46, 46, 10},
						        {46, 46, 46, 10},
						        {46, 46, 46, 10}};// 46 = "." 10 = '\n
void title();
void You_Won();
void clear_screen();
void check_win();//check if a player has won
void print_Map();
void Enter_Name();
void Set_Map(unsigned char x, unsigned char y, unsigned char k);

void title(){
	printf("Noughts and crosses!\n");
	printf("        xoo           \n");
	printf("        oxx           \n");
	printf("        ..x           \n");
	printf("     Press Start      \n");
	waitpad(J_START);
	clear_screen();
	return;
}

void You_Won(){
	clear_screen();
	if (player == 1){
	printf("==================\n");
	printf("=                =\n");
	printf("=                =\n");
	printf("=     %s WINS!!!  \n", name1);
	printf("=    %s LOSES :(  \n", name2);
	printf("=                =\n");
	printf("=                =\n");
	printf("==================\n");
	printf("Press Start to reset!\n");
	waitpad(J_START);
	reset();
	}
	else{
	printf("==================\n");
	printf("=                =\n");
	printf("=                =\n");
	printf("=     %s WINS!!!  \n", name2);
	printf("=    %s LOSES :(  \n", name1);
	printf("=                =\n");
	printf("=                =\n");
	printf("==================\n");
	printf("Press Start to reset\n");
	waitpad(J_START);
	reset();
	}
return;
}

void check_win(){
	/*
	x..
	x..
	x..
	*/
	if (Map[0][0] == 88 && Map[1][0] == 88 && Map[2][0] == 88){player = 1;You_Won();}
	else if (Map[0][0] == 48 && Map[1][0] == 48 && Map[2][0] == 48){player = 2;You_Won();}
	/*
	.x.
	.x.
	.x.
	*/
	else if (Map[0][1] == 88 && Map[1][1] == 88 && Map[2][1] == 88){player = 1;You_Won();}
	else if (Map[0][0] == 48 && Map[1][0] == 48 && Map[2][0] == 48){player = 2;You_Won();}
	/*
	..x
	..x
	..x
	*/
	else if (Map[0][2] == 88 && Map[1][2] == 88 && Map[2][2] == 88){player = 1;You_Won();}
	else if (Map[0][2] == 48 && Map[1][2] == 48 && Map[2][2] == 48){player = 2;You_Won();}
	/*
	xxx
	...
	...
	*/
	else if (Map[0][0] == 88 && Map[0][1] == 88 && Map[0][2] == 88){player = 1;You_Won();}
	else if (Map[0][0] == 48 && Map[0][1] == 48 && Map[0][2] == 48){player = 2;You_Won();}
	/*
	...
	xxx
	...
	*/
	else if (Map[1][0] == 88 && Map[1][1] == 88 && Map[1][2] == 88){player = 1;You_Won();}
	else if (Map[1][0] == 48 && Map[1][1] == 48 && Map[1][2] == 48){player = 2;You_Won();}
	/*
	...
	...
	xxx
	*/
	else if (Map[2][0] == 88 && Map[2][1] == 88 && Map[2][2] == 88){player = 1;You_Won();}
	else if (Map[2][0] == 48 && Map[2][1] == 48 && Map[2][2] == 48){player = 2;You_Won();}
	/*
	x..
	.x.
	..x
	*/
	else if (Map[0][0] == 88 && Map[1][1] == 88 && Map[2][2] == 88){player = 1;You_Won();}
	else if (Map[0][0] == 48 && Map[1][1] == 48 && Map[2][2] == 48){player = 2;You_Won();}
	/*
	..x
	.x.
	x..
	*/
	else if (Map[0][2] == 88 && Map[1][1] == 88 && Map[2][0] == 88){player = 1;You_Won();}
	else if (Map[0][2] == 48 && Map[1][2] == 48 && Map[3][2] == 48){player = 2;You_Won();}
return;
}

void Set_Map(unsigned char x, unsigned char y, unsigned char k){Map[x][y] = k;return;}

void Enter_Name(){
	unsigned char i = 0;
	unsigned char k = 0;
    clear_screen();
	printf("Player 1 Enter Your Name\n\"*\" To end\nPress A To Select\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
	while(i <= 10){
		i--;
	    if(name1[i] == 42){name1[i] = 0;break;}
		i++;
		name1[i] = getchar();
		printf("Last Character: %c\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", name1[i]);
		i++;
	}
    printf("\nNow Player 2\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
	i = 0;
	while(i <= 10){
	    i--;
	    if(name2[i] == 42){name2[i] = 0;break;}
		i++;
		name2[i] = getchar();
printf("Last Character: %c\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n", name2[i]);
		i++;
	}
clear_screen();
return;
}

void print_Map(){
	unsigned char i;
	unsigned char k;
	unsigned char c;
	for (i = 0;i<MAXX;i++){
		for (k = 0;k<MAXY;k++){
		    c = Map[i][k];
			printf("%c", c);
		}
	}
return;
}
void clear_screen(){unsigned char i = 0;while (i < 18){printf("\n");i++;}return;}

int main(){
unsigned char tile_x;
unsigned char tile_y;
player = 1;
title();
Enter_Name();
while(running == 1){
	if (player == 1){
	start1:
		printf("\n%s\nPlease Enter The\nX Cord\n\n\n\n\n\n\n\n\n\n", name1);
		while(1){tile_x = getchar();if (tile_x <= 48 || tile_x > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}}
		tile_x = tile_x - 48;
		printf("Please Enter The\nY Cord\n\n\n\n\n\n\n\n\n\n\n");
		while(1){tile_y = getchar();if (tile_y <= 48 || tile_y > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}}
		tile_y = tile_y - 48;
		tile_x--;tile_y--;
		if (Map[tile_x][tile_y] == 48 || Map[tile_x][tile_y] == 88){goto start1;}
		Map[tile_x][tile_y] = 88;//X in ASCII
		player = 2;
	}
	else if (player == 2){
	start2:
		printf("\n%s\nPlease Enter The\nX Cord\n\n\n\n\n\n\n\n\n\n", name2);
		while(1){tile_x = getchar();if (tile_x < 48 || tile_x > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}}
		tile_x = tile_x - 48;
		printf("Please Enter The\nY Cord\n\n\n\n\n\n\n\n\n\n\n");
		while(1){tile_y = getchar();if (tile_y < 48 || tile_y > 51){printf("\nEnter a number\nbetween 1 and 9\n\n\n\n\n\n\n\n\n\n\n\n");}else{break;}}
		tile_y = tile_y - 48;
		tile_x--;tile_y--;
		if (Map[tile_x][tile_y] == 48 || Map[tile_x][tile_y] == 88){printf("\nTile Already Taken!\n\n\n\n\n\n\n\n\n\n\n\n");delay(1300);goto start2;}
		Map[tile_x][tile_y] = 48;//0 in ASCII
		player = 1;
	}
    clear_screen();
	print_Map();
	check_win();//check for 3 in a row
}

return 0;
}

--A cat 18:53, 1 August 2014 (UTC)