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  • 06:55, 28 June 2009 (diff | hist) . . (+1,875). . N CPU Registers and Flags(New page: ===Registers=== 16bit Hi Lo Name/Function AF A - Accumulator & Flags BC B C BC DE D E DE HL H L HL SP - - Stack Pointer PC ...)
  • 06:53, 28 June 2009 (diff | hist) . . (+9,097). . N Sound Controller(New page: == Sound Overview == There are two sound channels connected to the output terminals SO1 and SO2. There is also a input terminal Vin connected to the cartridge. It can be routed to either ...)
  • 06:50, 28 June 2009 (diff | hist) . . (+38,556). . N SGB Functions(New page: == SGB Description == ===General Description=== Basically, the SGB (Super Gameboy) is an adapter cartridge that allows to play gameboy games on a SNES (Super Nintendo Entertainment System...)
  • 06:42, 28 June 2009 (diff | hist) . . (+4,677). . N CGB Registers(New page: ===Forward=== This chapter describes only CGB (Color Gameboy) registers that didn't fit into normal categories - most CGB registers are described in the chapter about Video Display (Color ...)
  • 06:41, 28 June 2009 (diff | hist) . . (+3,961). . N Interrupts(New page: ===IME - Interrupt Master Enable Flag (Write Only)=== 0 - Disable all Interrupts 1 - Enable all Interrupts that are enabled in IE Register (FFFF) The IME flag is used to disable all ...)
  • 06:39, 28 June 2009 (diff | hist) . . (0). . Timer and Divider Registers(INT 50 - Timer Interrupt)
  • 06:38, 28 June 2009 (diff | hist) . . (+1,445). . N Timer and Divider Registers(New page: ===FF04 - DIV - Divider Register (R/W)=== This register is incremented at rate of 16384Hz (~16779Hz on SGB). In CGB Double Speed Mode it is incremented twice as fast, ie. at 32768Hz. Writi...)
  • 06:37, 28 June 2009 (diff | hist) . . (+4,196). . N Serial Data Transfer (Link Cable)(New page: ===F01 - SB - Serial transfer data (R/W)=== 8 Bits of data to be read/written ===FF02 - SC - Serial Transfer Control (R/W)=== Bit 7 - Transfer Start Flag (0=No Transfer, 1=Start) Bit...)
  • 06:34, 28 June 2009 (diff | hist) . . (+2). . Pan Docs
  • 06:34, 28 June 2009 (diff | hist) . . (+2,052). . N Joypad Input(New page: ===FF00 - P1/JOYP - Joypad (R/W)=== The eight gameboy buttons/direction keys are arranged in form of a 2x4 matrix. Select either button or direction keys by writing to this register, then ...)

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