You're browsing the directory /gbdev2014/TurtlePuzzle/ of the Gameboy development file hub, maintained by nitro2k01. This is a place dedicated to providing old and new documents, freeware utilities and ROMs, related to the topics of Gameboy development and Gameboy music making. We also aim to provide mirrors of old and abandoned sites, even those that have vanished from the face of the Web, if copies are availble. Feel free to browse around.
If a folder has a "readme" file, it is displayed below.
Navigation: Go back to the file hub root directory - Gameboy development blog - Gameboy development wiki - Gameboy development forum - chipmusic.org community
If you wish to link to something in the archive, please link to the directory rather than directly to the file. Hotlinking is blocked. If you want to add a file to the archive, or just say something about the project, feel free to leave a comment here.
The time stamps are printed in CET/CEST.
Turtle Puzzle by UraKn0x (Antoine COUY)
This game is an algorithmic game based on Robozzle.
You must program your robot using the given instructions to collect the dots.
The different instructions are :
-Turning clockwise or counter-clockwise
-Calling a function
-Painting a cell
The function calls are recursive: once the called function is done, the program
will return where the function was called: this is recursivity. The return stack
at the top of the screen may help you in advanced levels which use recursivity.
In addition to that, you can add conditions to your instructions. The
instruction will then be executed only if the robot is on a cell with a given
Your robot must not:
-Leave the colored cells.
-Run out of instructions.
Some functions(as SPEED and RUN menus) do not work.
However, the game is fully playable.
Select an instruction with the arrow keys.
With A, you will be able to change it.
Press Start to run your algorithm.
Press B to return to level selection.
The server sez
This page was generated in a mere 1.0171 milliseconds.