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pounder2_001.gb12-Sep-2010 03:07512.0 KiB
readme.txt12-Sep-2010 03:081.6 KiB
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You're browsing the directory /musictools/8CYLINDER/Pounder/ of the Gameboy development file hub, maintained by nitro2k01. This is a place dedicated to providing old and new documents, freeware utilities and ROMs, related to the topics of Gameboy development and Gameboy music making. We also aim to provide mirrors of old and abandoned sites, even those that have vanished from the face of the Web, if copies are availble. Feel free to browse around.

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readme.txt
/* Pounder 2.0 by 8CYLINDER README Revision date 009.002.2004 */ The latest version of Pounder and this README are always available at: http://rhinoplex.org/8cylinder Summary: Pounder is a very simple program that plays drum samples when the corresponding button or joystick press is made. It can be run on any real Gameboy and/or Gameboy emulator. Initially, a text-only version of Pounder was used to test the samples that were being imported into ShitTracker. Because of this, Pounder includes the same drum kits as Shittracker. Pounder is coded in C and compiled with GBDK. Source code will be made available after the final, fully-tested version of Pounder is released. Instructions: Pounder is comprised of one screen. Pressing Up (High Hat), Down (Crash Cymbol), Left (Snare Drum 1), Right (Snare Drum 2), A (909 Bass Drum 1), B (909 Bass Drum 2), Left+A (Low Tom), and Right+B (High Tom) triggers the corresponding percussion sample. Pressing Select switches between the 5 banks/drum kits, labelled A through E. Pressing Start cycles through the delay settings. At 0 delay, there is no delay after a sample is played and the next sample is triggered immediately afterwards while any trigger button is pressed. Besides the implications this lack of delay has when a button is held down for long periods of time, 0 delay can also cause incidental "double time" triggers when the user presses a button once, but does not release the button within the 0.25 seconds it takes for a sample to play. By moving to the 1-5 delay settings, this "double time" trigger effect becomes less likely to occur.
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