Name Last modifiedSize
Parent directory  
readme.txt12-Sep-2010 03:321.6 KiB
ucbnMain.gb12-Sep-2010 03:32512.0 KiB
Information

You're browsing the directory /musictools/8CYLINDER/ucbn/ of the Gameboy development file hub, maintained by nitro2k01. This is a place dedicated to providing old and new documents, freeware utilities and ROMs, related to the topics of Gameboy development and Gameboy music making. We also aim to provide mirrors of old and abandoned sites, even those that have vanished from the face of the Web, if copies are availble. Feel free to browse around.

If a folder has a "readme" file, it is displayed below.

Navigation: Go back to the file hub root directory - Gameboy development blog - Gameboy development wiki - Gameboy development forum - chipmusic.org community

If you wish to link to something in the archive, please link to the directory rather than directly to the file. Hotlinking is blocked. If you want to add a file to the archive, or just say something about the project, feel free to leave a comment here.

The time stamps are printed in CET/CEST.

Ads
Screen shots
(No screen shots available for this directory)
readme.txt
/* UCBN 1.001 by 8CYLINDER README Revision date 009.002.2004 */ The final version of UCBN and this README are always available at: http://rhinoplex.org/8cylinder Summary: The User-Constrained Brownian Noise generator (UCBN) is a very simple program that plays brownian noise based on parameters set by the user. It can be run on any real Gameboy and/or Gameboy emulator. UCBN can also generate white noise. Version 1.001 is the final version: there will not be any further development on this program. UCBN was coded in C and compiled with GBDK. Instructions: Noise begins as soon as UCBN starts. Noise is created by playing a tone at a random frequency and after a certain amount of time, the tone may change to another random frequency according to the user-constrained parameters. The parameters the user can set are: - FREQLEVEL: frequency level. This parameter dictates the general range of frequencies that the generator will traverse. - DISTRIB: distribution. Sets the tendancy towards raising or lowering the frequency when the frequency changes. If set in the middle, there is equal change next tone will raised or lowered. As the tone reaches the edge of the range of legal fequencies, however, this parameter is likely to be overridden. - VARIATION: variation. Determines the maximum difference in value the next frequency may be from the current frequency. - TONELEN: tone length. This parameter sets the amount of time a frequency will play before changing to the next frequency. - BROWNIAN: toggles brownian random routines on and off. If off, the currently playing frequency will not change. - WHITE: toggles white noise on and off.
The server sez
This page was generated in a mere 1.2519 milliseconds.