Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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Well after my ugly 2ND demo, i'm improving it a bit.
Left-right, top-down:
-Making waves with the scx reg, now there is no trash on screen.
-"Rotozoom", made using a set of tiles (4x4 pixels) that rearranges each frame to form the next image (really smooth).
-Bouncing 3d body, made using 36 sprites to produce an animated 3d body.
-Final movie: this is just a movie showing the final ship from the original demo, about 12 FPS.
Also included the asm code for highcolor image of whatever it is:
The water scene (just a BKG for the moment):
And a plasma made of 4x4 pixels (smooth):
I need to add a lot of frames to the animations and some more scenes...
Last edited by Mills (2014-08-16 11:04:27)
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sorry this is unrelated to your project(which i would like a download link to)
but you look experienced in gameboy programming.
do you use the gameboy map editor and tile editor and if so
do you know how i can import more than 1 tile into the map editor?
would rely help there's Hardly any info online (that i could find)
also can you please explain what the difference between a tile and sprite is?
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Hey! looking awesome
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