Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2017-04-21 07:15:01

From: Bilbao, Spain
Registered: 2014-05-17
Posts: 54

BitBitJam#4 (June 23, 2017)

This June 23 returns the BitBitJam. An event in which the goal is to develop a video game for classic hardware in a week. In the last edition there was a considerable increase in the number of entries oriented to Game Boy.

Are you going to participate? What tools do you have in mind?

I have been using C and GBDK until this year, and in the last I started using assembler for some functions.
For this year I am considering some alternatives like GBDK-n, although I do not like that you can not use memory banks.

BitBitJam homepage:
BitBitJam twitter:



#2 2017-04-21 15:21:29

From: France
Registered: 2015-02-26
Posts: 59

Re: BitBitJam#4 (June 23, 2017)

I'll probably follow the jam but I'm not sure I'll have the time to work on something unfortunatly.

Good luck though!



#3 2017-04-21 17:08:14

Registered: 2014-10-23
Posts: 44

Re: BitBitJam#4 (June 23, 2017)

I'll probably jump in on this. I use RGBDS + GBTD/GBMB, so there's that.



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