Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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This June 23 returns the BitBitJam. An event in which the goal is to develop a video game for classic hardware in a week. In the last edition there was a considerable increase in the number of entries oriented to Game Boy.
Are you going to participate? What tools do you have in mind?
I have been using C and GBDK until this year, and in the last I started using assembler for some functions.
For this year I am considering some alternatives like GBDK-n, although I do not like that you can not use memory banks.
BitBitJam homepage: http://bitbitjam.com/
BitBitJam twitter: https://twitter.com/bitbitjam
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I'll probably follow the jam but I'm not sure I'll have the time to work on something unfortunatly.
Good luck though!
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I'll probably jump in on this. I use RGBDS + GBTD/GBMB, so there's that.
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