Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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just want to share: https://github.com/untoxa/ISOEngine
something similar to filmation engine, but unfortunately not that fast. but if you place not many objects into the scene, it works reasonably well.
if somebody wants to make a game from this - welcome.
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Wow, that's pretty impressive work. It manages heights and hides caracter when behind an object quite well.
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I made some last-minute enhancements, you can draw the global maps in the text editor now, no need to calculate the links between the rooms. Like this:
0=01.. 1=2345 2=.A.6 3=.987
where 0,1,2..A are the ID's of the rooms and the dots (or any symbol except space which is not defined as a room ID) are NULL's
Last edited by toxa (2020-06-09 18:54:20)
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This is cool!
The code and image data size in the ROM appear to be quite compact.
A video for folks:
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wow! may i steal your gif for the front page?
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Please do!
Zalo once posted pix for a ROM I shared in a forum thread. It made me realize how much more visuals or a short clip can convey about a game/etc.
Last edited by bbbbbr (2020-06-12 16:21:33)
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i added some visual effects and "enemies"
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