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Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2021-03-09 19:16:40

RodansQuest
New member
Registered: 2021-03-03
Posts: 1

Advice for writing songs & noise

I'm making games with gb studio.

I use anvil studio to write songs.

I get errors when converting to .mod.

OpenMPT:
https://atariage.com/forums/gallery/ima … tatus1png/

Milky Tracer:
https://atariage.com/forums/gallery/ima … tatus2png/

Any advice to write songs for gameboy is welcome.

Last edited by RodansQuest (2021-03-09 19:20:58)

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#2 2021-03-11 00:39:00

M2m
Member
Registered: 2021-02-18
Posts: 27

Re: Advice for writing songs & noise

Are you using the template.mod song from GB studio ? Also not all effects are supported in GBT-Player. I understand the GB Studio uses gbt-player (https://github.com/AntonioND/gbt-player)

And yes more then 64 rows aren't supported in gbt-player.

So basically start with the template.mod. It has 64 rows and contains samples which are near to what the GameBoy sounds (not 100% accurate however). Only use the supported effects.

https://www.gbstudio.dev/docs/music/ (scroll down to the effects sections, everything else you should take out of  the mod file)

Last edited by M2m (2021-03-11 00:52:41)

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