Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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The wait is over, the GBCompo 23 is here!
Join us for another edition of the legendary Game Boy Competition: create an original game, music cartridge, tool or demoscene ROM for the Game Boy and compete for glory (and a growing prize pool of already $4000).
Submissions open from June 14th 2023 at 3:00 PM to September 14th 2023 at 3:00 PM
Itch.io Signup Page:
https://itch.io/jam/gbcompo23
GBDev.io page with full ruleset, resources and more:
https://gbdev.io/gbcompo23.html
You can check out and play entries from the previous gbcompo (2021) here:
https://gbdev.io/gbcompo21.html
https://itch.io/jam/gbcompo21
This competition is about making software that can run on actual game boy hardware.
- The entry must implement / interpret the jam theme : TO BE ANNOUNCED JUNE 15 (applies to Game category
- The final deliverable must consist of a GB or GBC ROM file.
- GBC features are allowed
- SGB features are allowed (but don't rely on them)
- You can use RGBDS (ASM), GBDK (C), ZGB (C), GB Studio, or anything that produces a valid ROM.
Your work must be new and original:
Examples of things that are allowed:
- A brand new game using your own (or any) existing game engine
- A remake of your (or someone else's) game for a different platform, but with new code and assets
- A brand new game you barely started (e.g. you only made a title screen or a mockup of the gameplay)
- Asset packs for art and music are ok if the licensing permits. Make note of what is being reused and under what terms
Examples of things that are not allowed:
- A project you've been working on for months
- An update/patch for a game you already released publicly
- ROM Hacks
- NSFW content
An entry can compete in one and only one of the following leaderboards:
- Games (80% of the prize pool)
- Music cartridges (1 prize)
- Demoscene style (1 prize) - This category is for audio-visual demonstrations that run without viewer interaction, in such a way as to demonstrate skill in manipulation of the Game Boy hardware through code, special effects, art, music, and direction. More on Wikipedia
- Tool (1 prize)
Last edited by bbbbbr (2023-05-29 14:30:31)
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