Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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So I played Faceball 2000 for the Game Boy and I'm wondering how this even got made. It is so nice, the movement around the maze, the shooting aspect, it makes me feel like I'm playing a Doom-type game on the Game Boy! How did they program this so good? I'm in awe.
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What I can tell from that it used a pseudo 3-d much like the way Wolfstein 3-d work - I do believe the ray casting trick is on that game not sure about it.
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I found this:
https://news.ycombinator.com/item?id=13207323
And some code (not from the actual game, but from a generic raycasting engine):
https://github.com/whoisbma/Game-Aesthe … raycasting
Also, if memory serves, Faceball 2000 is the game with the highest number of supported players on the Game Boy: up to 16 using several adapters.
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Dude i know what i'm going to say is not related to the gb version but midi maze is oooooooold, like, 1987, in fact, it's probably the first FPS created! And you still had the 16 player mode on the Atari ST!
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