Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2009-04-10 21:52:07

New member
Registered: 2009-04-10
Posts: 1

Background Data

I decided to pick up Gameboy programming as a project to familiarize myself with the very basics of console programming and am developing everything from scratch. I was wondering what the best way to store a background map is. I could do a simple rectangular map, but while easy it could take up a lot more space than I want (for example, in maps with diagonal movement). I've had some ideas but was curious what people on here think is the best way to do this. My maps are planned to be stored as simply a large array of 8bit values with each value corresponding to a tile from a tileset, but I can modify it to whatever is best.

Last edited by salgat (2009-04-10 22:00:17)



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