Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

You are not logged in.

Ads

#1 2017-05-01 12:26:01

tmk
Member
Registered: 2017-05-01
Posts: 63
Website

bmp2cgb - graphics converter

I'm in the process of resuming my GB/C activity but there's always something in the way, so I don't know when I start to be productive again. smile Anyway, I've noticed there's nothing to convert graphic except DOS tools from the past, so I coded this.

Added Linux binary, apparently memcmp caused some issues.

Last edited by tmk (2017-05-01 16:01:34)

Offline

 

#2 2017-05-01 22:21:12

npzman
Banned
From:
Registered: 2014-11-19
Posts: 197

Re: bmp2cgb - graphics converter

Welcome to the gbdev forums tmk

Would you like to teach me more about gbdev ?


Twitter : @Sfeedman please follow
Join : sfeed.club my website please join

Offline

 

#3 2017-05-02 07:12:10

tmk
Member
Registered: 2017-05-01
Posts: 63
Website

Re: bmp2cgb - graphics converter

Sorry, I wouldn't. I have no spare time. You have plenty of information around, just read it, practice and profit. This will also come handy. The only advice I can give you is to learn assembly and study by yourself. Asking this on forums is plain waste of time.

Offline

 

#4 2017-05-10 12:03:25

tmk
Member
Registered: 2017-05-01
Posts: 63
Website

Re: bmp2cgb - graphics converter

I've just finished v1.0 today. Done some testing, no problems found so I'm releasing it. Binary / source is on GitHub now. That should suffice for a longer while.

If someone here is Linux user with C experience I'd appreciate some help related to memcmp issue.

Offline

 

#5 2017-08-22 08:58:11

tmk
Member
Registered: 2017-05-01
Posts: 63
Website

Re: bmp2cgb - graphics converter

Added RGB tuner feature and fixed some minor bug thanks to ISSOtm.

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson