Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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How do I permanently destroy a sprite with ZGB ?
Is there a way that i can replace individual background tiles in code, that store the enemy thumbnail ? And then hopefully the sprites will not be re-generated.
I know theres a get tile replacement function but I do not understand how to use it.
Cheers.
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