Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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Hello Everyone,
So I was looking for an easier way of programming for the gameboy writing in the BASIC langauge, when I stumbled upon this thread at the NES community-I know betrayal right?
https://forums.nesdev.com/viewtopic.php?f=3&t=11490
Now apparently this threads clearly shows a "converter" that changes nes roms into slow running gb roms, but unfortunately I havent been able to get anything to work so far? Something about 4000 or 8000 addresses, and deleting headers. The software was apparently made with gbdk, but I havent able to find the source yet. Even though I have asked this question on the NES community, and opened a year old thead-I was hoping that someone may know the answer over here-as this is gameboy related. I appreciate everyone's help.
http://web.archive.org/web/200102090219 … html#fcemu
Also Zophar link for people who are less trusting of external sites.
https://www.zophar.net/consoles/gameboy … meboy.html
-Mr.Elephant
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Yeah, I saw this emulator back in the days. Nice stuff! I'm 100% sure it wasn't made with GBDK but the only proper way - assembly. Anyway, it works as expected, not sure what your problem might be. Included tool simply injects NES rom into fc.gb file: PRG 16K code - bank 1, CHR 8K gfx - bank 2. It will probably work only with 16K NROM stuff only.
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https://www.famicomworld.com/forum/inde … ic=10375.0 trying to get this to work on it. Would there be a way?
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I don't think so. Family Basic has 2 PRG banks and that emulator doesn't seem to handle any bank switching. Besides it'd be horribly slow / cumbersome. Why don't you try Game Boy BASIC? There was one made by Jeff, here's a copy from my archives. Can't tell you if it's good or bad or how it works because I've never tried it. I stick to assembly when it comes to GB/C, so feel free to explore it by yourself.
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