Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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I would never steal someone's code and claim it as my own. Even if it was free to do so. I want to make something on my own that I'm proud of!
@Hell_666 Thanks, I'll message Zalo. ![]()
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Oh, wow, I hadn't noticed that ZGB didn't have a license. There's an issue open about it, at least.
npzman wrote:
Sure you can you are even welcome to take this code while you are at it.
https://github.com/Zal0/bitbitjam2017 and remove all his name and write yours. put it as a cartridge and make heaps $$$ all to yourself
Pretty sure zal0 wont mind
That would be illegal. Since Zal0's bitbitjam does not come with a license, it's "all rights reserved" by default.
Last edited by tobiasvl (2018-01-15 16:49:03)
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Hi guys
After several people requesting it I have added the MIT license to ZGB.
You can basically use it for anything you want (commercial use included) as long as you give the engine some credit ![]()
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That's great!
I added a comment to the issue pertaining GBT Player's license (which is BSD-2): https://github.com/Zal0/ZGB/issues/5#is … -358598678
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I didn't know this was going on! I've added a comment on the GitHub issue. Basically, I don't care, so I can just modify the header of my files (so that you don't have to include any annoying license file) and we're all good.
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I've cleaned the code quite a bit (specially mod2gbt) and added the license headers: https://github.com/AntonioND/gbt-player/tree/v3.0.6
Please tell me if everything works as expected, I've changed a few things in mod2gbt and I don't really have a GBDK toolchain around to test.
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