Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2018-04-01 10:18:16

DevEd
New member
Registered: 2015-11-04
Posts: 9

[RELEASE] CrazyBus for Game Boy

APRIL FOOLS!!! This is an actual port of Crazybus, however a lot of the stuff in this post is fake (i.e. that stuff about the Blast Processing Engine. Source code will be released soon.

Have you ever played the critically acclaimed Sega Genesis homebrew and thought to yourself "Man, I wish I could play this on my Game Boy"?

WELL NOW YOU FINALLY CAN!

Introducing... CRAZYBUS FOR GAME BOY!

This has been the result of many months of work. I totally didn't start this at the beginning of March and finish it shortly afterwards. This port aims to be as faithful to the original masterpiece of Genesis programming as is possible for a Game Boy to handle, using my patented* Blast Processing Engine. The Blast Processing Engine is the only engine for Game Boy capable of Blast Processing. Please DM me for more info on Blast Processing Engine.

SCREENSHOTS:
http://devnet.sonicgamesdimension.net/Games/crazybus1.png http://devnet.sonicgamesdimension.net/Games/crazybus2.png http://devnet.sonicgamesdimension.net/Games/crazybus3.png

DOWNLOAD: CLICK THE CRAZY RAINBOW TEXT

*Patent pending

Last edited by DevEd (2018-04-02 10:01:58)


You know, the DevSound guy.

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#2 2018-04-04 21:45:03

drludos
Member
Registered: 2017-05-11
Posts: 52

Re: [RELEASE] CrazyBus for Game Boy

Nice april's fool joke! smile

The game... faithful to the Desert Bus game it's inspired from I'd say smile.
I like how the score is counted in hexadecimal, we don't see that often.


Download ROMs of my games: https://drludos.itch.io/
Support my work and get access to beta and prototypes: https://www.patreon.com/drludos

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