Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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Hello everybody (first post -> hurray!),
now my feedback to this game:
I really *love it*. It really catches the old Ghosts'n'Gouls feeling.
And the 5 lives feels much fair and balanced than the GnG.
In my emu, the movement feels snappy and clean and I can't wait to try it on real hardware.
Now the thing, which really made me love this game are the little secrets like this:
It really shows love to the detail, which I appreaciate.
Thanks,
Matt
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Hi Matt,
thanks for your feedback. There is also a physical release planned. You can find further information here:
https://www.nexgam.de/forum/thread/9410 … ty-aktion/
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Very cool game! After all the effort players will need to beat this, it would be fair to give them more than a simple "Congratulations" message as an ending.
Set memory address $C0AB to $FF and never run out of hearts.
Is the version linked in post #47 the final release?
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Hi Jonas,
the final screen is nothing special but I run out of memory and I wanted to fit everthing into 64kB.
Yes, its the final release.
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My friend had a DDR produced (eastern germany) Robotron 1715 computer with black-green alphanumeric 24(?)x80 CRT screen. There were some weird games, one of them was called "gvozd", was just a line of T letters at the bottom line of the screen (80 T letters), and at the top line was very fast moving inverted space character which looked like a solid block. when you press space, that block "falls" down onto the letter T below and it turned into underline. I guess, that should symbolize a hammer hammering a nail. The game was VERY hard, because any single miss was a fail of the whole game, and block moved faster each time you hit the T. Once we played it for a very long time, because we really wanted to see, what happens when you win. And finally we did! And... It said... "prize game".
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ah. and i also wanted to give you advice: you can make menu and last screen more "lively", if you make them as a part of a level. i mean level engine might move rippers or other characters above menu. make something like a "parade", for example. that might even shorten the code. many games use that trick, say dizzy: https://www.youtube.com/watch?v=tLycESojiCU (the first few seconds of the video after the loading titre)
Last edited by toxa (2020-12-21 09:45:36)
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Well, maybe the ending is just another reference to Fortress of Fear? That game is also known for simply showing you a text message to inform you that "your quest is successful" once you've gone through the trouble of beating it.
Anyways, good job squeezing this into 64K without using assembly.
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Hi,
yes it can be seen as a reference to Fortress of Fear. I think for my next project I will put more effort into the title and end screens.
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Hi, 0x7f! Don't you wish to join the just started #gbcompo21? https://itch.io/jam/gbcompo21
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Hi Toxa,
no, sorry. For the competition I would have to create something new within three months and I usually take a lot of time for my projects.
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sorry to hear that, you make very cool and quality games! probably the first prize for the opensource game of 1700$ will make you change your mind? )) anyway, do you work on anything new?
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Yes, I have started a new project. But it is already too far developed to enter the competition with it.
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0x7f, you might heared, that me and bbbbbr are working on the cross-platform version of GBDK-2020. you may download and test it already now, by this link: https://github.com/gbdk-2020/gbdk-2020/ … ackage.yml
I ported my "Color Lines" game to GG and SMS, and it worked fine, but that was my own code. So, i thought "what if.." and tried to make a game gear port of your game. Surprisingly, it took about 15 minutes only, and that was mostly backporting of apultra decompressor back to Z80. It almost works, but lacks music (because of the different chip), and lacks some few graphics tiles, because there is no flipping of sprites on SMS/GG. But, anyway, WOW!
So, probably, you wish to port your music and add a few sprite tiles (i suggest you to use metasprites in future). Let me know, if you want to complete this SMS/GG version!
Last edited by toxa (2021-09-09 17:21:05)
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Hi toxa,
wow! Unfortunately I am very busy and my new game Gunship will be released soon: https://twitter.com/User0x7f/status/143 … 97541?s=20
I will consider using metasprites next time. At the moment I use GBDK2020 4.0.1 but you are updating so fast that I can't keep up!
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your code should compile with the latest GBDK-2020 without any significant changes.
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I made a repo: https://github.com/untoxa/BlackCastle with the current state of the cross-platform sources. Looking forward for your help.
ps: first attempt was a bit straightforward, better define something like this: https://github.com/untoxa/BlackCastle/b … .h#L16-L38 and use those constants everywhere.
Last edited by toxa (2021-09-10 02:04:30)
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Is it possible for you to contribute original graphics files?
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