Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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Hi,
I will start with GBDK 2020 then
Please Topic suggestions in c language to Learn
Pointer ? and something other concept ?
I don't want to waste time with a book with 1000 pages about C language - I think that would be nonsense for GBC dev
thanks
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i suggest you to look through these tutorials: https://laroldsjubilantjunkyard.com/tutorials/
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I didn't know this tutorial, thanks
Now ....I intend to use two player mode in my project.
about the stuff i found
tutorial about these concepts .. there is something -> main loop.... and assembly
https://gbdev.gg8.se/wiki/articles/Seri … unication_(Link_Cable)_Tutorial
If i intend to use serial communication in my game, I should leave C language and learn Assembly ?
I will just to go,,,, a basic idea like creating a visual flag in top of the screen, indicating of
when both players are on the same stage (room) ...
and nothing more. I don't even need to view the other player in the room.
my game is just static sometime like (Myst - Sega Saturn).. understand ?
Last edited by unyc (2022-04-14 00:57:22)
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gbdk-2020/examples/gb/
link cable example:
gbdk-2020/examples/gb/comm/
GBDK-2020 docs: https://gbdk-2020.github.io/gbdk-2020/d … grams.html
Cross-platform puzzle game with the link cable support: https://github.com/bbbbbr/Petris
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by the nature of my game, doesn't seem so demanding in terms of performance.
Should i give a chance to gbdk and C.
I will be able to make physical cartridges using gbdk code ? no problem with this ?
thanks
Last edited by unyc (2022-04-15 01:17:12)
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no problem at all
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thanks, please ,,there are examples
of games made with GBDK ?
Last edited by unyc (2022-04-21 14:53:37)
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plenty. also have a look at ZGB (the game making library on top of GBDK):
https://github.com/Zal0/ZGB/wiki/Made-with-ZGB
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