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Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2022-10-15 15:13:45

Jemall
New member
Registered: 2022-10-15
Posts: 2

GBA programming in C

Hi there,

i was programming a GB (the big grey box) Game. The first steps worked fine.

Now i m trying to programm a GBA Game in C.
I m missing the commands to implement the tiles for my characters, Maps... e.g.
In GB programming i had     
set_sprite_data(0, 200, [tilename]);
set_bkg_data(0, 200, [tilename]);

Is there a counterpart in GBA programming?

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#2 2022-10-15 21:00:16

nitro2k01
Administrator
Registered: 2008-02-22
Posts: 249

Re: GBA programming in C

That's really up to whatever libraries are included in the dev kit. This forum is mainly for the 8-bit GB but I'd suggest consulting the Awesome GBADev list. There you'll find links to both dev kits you can use, and communities where you are more likely to find an answer to questions.

https://github.com/gbadev-org/awesome-gbadev


Blog: Gameboy Genius
"A journey of a thousand miles begins with one small step"
Old Chinese Proverb

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#3 2022-10-16 13:22:42

Jemall
New member
Registered: 2022-10-15
Posts: 2

Re: GBA programming in C

Thx man.

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