Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

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#1 2026-03-14 06:26:39

techdonen
New member
Registered: 2026-03-14
Posts: 3

looking for GBC palette&attribute image conversion tool

Greetings Forum, I have a question.

[ im using gbdk]

Does anyone here know if there’s any tool(s) that allow me to turn a png into GBC C language background data BUT also reduces colors in each tile automatically?

Each tool i’ve found works by either either requiring there to be 4 colours per tile in the png already (which it then spits out to palette & attribute data), or it merely turns the whole image into a 4 colour, 1 palette gameboy background. Both of these are great, and the latter especially for DMG stuff - but for more colourfully complex backgrounds (intended for GBC only games), I’m looking to just chuck a properly sized png into a tool, and it gives me a handful of palettes and tile attributes that are roughly the colours of the original image, instead of having to manually reduce colours down to 4 per tile by hand.

Does anyone here know of any tool(s) that work like this? And if so, where can I find this? I think there should be something like this available out there judging from other GBC games I’ve seen…

Regards, George

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#2 2026-03-25 13:21:30

techdonen
New member
Registered: 2026-03-14
Posts: 3

Re: looking for GBC palette&attribute image conversion tool

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#3 2026-03-27 23:27:12

bbbbbr
Member
Registered: 2019-03-04
Posts: 137

Re: looking for GBC palette&attribute image conversion tool

You found a solution, but I want to also suggest Rilden's quantization tool which has some of the best output right now.
https://rilden.github.io/tiledpalettequant/

There is also this one too:
https://haroldo-ok.github.io/RgbQuant-S … index.html

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#4 Yesterday 03:12:28

techdonen
New member
Registered: 2026-03-14
Posts: 3

Re: looking for GBC palette&attribute image conversion tool

bbbbbr wrote:

You found a solution, but I want to also suggest Rilden's quantization tool which has some of the best output right now.
https://rilden.github.io/tiledpalettequant/

There is also this one too:
https://haroldo-ok.github.io/RgbQuant-S … index.html

Holy crap, both of these are great and work far better at compression. Thanks a lot for these. big_smile

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