Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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Hi! I'm still relatively new to GBDK and C, but I'd like to know how to manipulate SRAM and make my game save!
So, the questions I ask are:
1-1. What headers do I use?
2-1. What variables must be made?
3-1. What .o objects must I make and compile?
4-1. What code do I use?
And...
1-2. How do I use functions from other banks?
2-2. Do I simply just run a load of looping functions in bank 0, after loading them and other data from game engine banks and tile data banks?
Thanks in advance,
wolfboyft
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i once asked this and got a answer here:
http://gbdev.gg8.se/forums/viewtopic.php?id=193
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