NameLast modified Size
Parent directory  
nanovoice.gb12-Sep-2010 02:5132.0 KiB
readme.txt12-Sep-2010 04:192.4 KiB
nanovoice2001.gb15-Jun-2012 11:2332.0 KiB
nanovoice2001.c15-Jun-2012 19:1126.6 KiB

You're browsing the directory /musictools/Oliver Wittchow/Nanovoice/ of the Gameboy development file hub, maintained by nitro2k01. This is a place dedicated to providing old and new documents, freeware utilities and ROMs, related to the topics of Gameboy development and Gameboy music making. We also aim to provide mirrors of old and abandoned sites, even those that have vanished from the face of the Web, if copies are availble. Feel free to browse around.

If a folder has a "readme" file, it is displayed below.

Navigation: Go back to the file hub root directory - Gameboy development blog - Gameboy development wiki - Gameboy development forum - community

If you wish to link to something in the archive, please link to the directory rather than directly to the file. Hotlinking is blocked. If you want to add a file to the archive, or just say something about the project, feel free to leave a comment here.

The time stamps are printed in CET/CEST.

Screen shots
(No screen shots available for this directory)
nanovoice 4-bit lofi synth Nanovoice is a primitive additive synthesizer for the old Game Boy types (DMG). Within a repeatedly playing spectral matrix of 16 time slots and 16 harmonic frequencies, the volume for each pixel can be set in 4 steps. The base/sampling frequency is variable, but only in a very raw resolution which does not match any musical scale. Sets can be saved in 15 memory slots. Saving stops sound for a second. Nanovoice does not play Game Boy specific sounds with the console's built-in synth functions but implements its own synthesis scheme while the soundchip is misused as D/A converter. Digital audio output is realized via amplitude modulation of the Game Boy's two rectangular wave generators, resulting in a 4-bit stereo audio stream with a variable sampling frequency below 4 kHz. Nanovoice was developed just to demo the possibility of sampled audio playback in stereo on an oldschool dot matrix Game Boy. It lacks any advanced editing features and could, unlike nanoloop, hardly serve as standalone tool for music creation. It may, however, be used in combination with other sound sources (can sync timing with nanoloop via link cable or midi devices via midi sync cable) to add some dirty 4-bit flavour to your setup. Furthermore it can generate nice, smooth bass pads when played through a lowpass filter. Before purchasing nanovoice on a cart, it is highly recommended to try it in an emulator, otherwise you may be disappointed with the limited functionality. Nanovoice sounds best on the original Game Boy (DMG), but also works on Game Boy Pocket, Game Boy Advance and GBA SP. It does not run on Game Boy Color, GB micro and DS. The concept of spectral / additive synthesis is rather common and used in many synthesizers. A simple and nice example is "javoice", which was the original model for nanovoice (and its name as well, obviously): nanovoice instructions B: turn pixel on A: mute pixel B+up/down: set volume B+left/right: switch pixel to noise/sine mode START+up/down: change sampling frequency START+left/right: change tempo START+A/B: external sync on/off SELECT: toggle file menu in file menu: B+up/down: load / save left/right: select file slot A+B+up: clear pattern on flashcarts and emulators only one file slot is available, writing to / reading from any slot will access slot 0.
The server sez
This page was generated in a mere 0.571 milliseconds.