Gameboy Development Forum

Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)

You are not logged in.

#1 2015-04-19 13:28:36

npzman
Banned
From:
Registered: 2014-11-19
Posts: 197

I want t make a GTA CLONE FOR THE GAMEBOY

can you help me


Give me tips


Twitter : @Sfeedman please follow
Join : sfeed.club my website please join

Offline

 

#2 2015-04-19 19:17:10

a cat
Member
Registered: 2014-07-27
Posts: 98

Re: I want t make a GTA CLONE FOR THE GAMEBOY

what gb dev skills do you have?


a cat in need of knowledge!!

Offline

 

#3 2015-04-20 05:17:42

npzman
Banned
From:
Registered: 2014-11-19
Posts: 197

Re: I want t make a GTA CLONE FOR THE GAMEBOY

Not that much but do you have any skills

Do you know how to make sprite for game boy games


Twitter : @Sfeedman please follow
Join : sfeed.club my website please join

Offline

 

#4 2015-04-20 13:26:48

Jesse
New member
Registered: 2015-03-09
Posts: 5

Re: I want t make a GTA CLONE FOR THE GAMEBOY

holy shet, start at step one. http://www.loirak.com/gameboy/gbprog.php

Offline

 

#5 2015-04-20 18:03:30

a cat
Member
Registered: 2014-07-27
Posts: 98

Re: I want t make a GTA CLONE FOR THE GAMEBOY

do you know c?(or c++)


a cat in need of knowledge!!

Offline

 

#6 2015-05-10 09:31:19

npzman
Banned
From:
Registered: 2014-11-19
Posts: 197

Re: I want t make a GTA CLONE FOR THE GAMEBOY

I did and I mastered all of 8 Tom's aka a cat gameboy tutorials


Twitter : @Sfeedman please follow
Join : sfeed.club my website please join

Offline

 

#7 2015-05-16 13:23:15

NicklausW
Member
Registered: 2014-02-09
Posts: 22

Re: I want t make a GTA CLONE FOR THE GAMEBOY

Well, I hope GBDK can handle such a thing, as it's based off a C-to-Z80 compiler using a snapshot from a LONG time ago. I personally would never rely on it for a thing like a GTA clone; you'd be better off with ASM (which, of course, can have a huge learning curve).

What do you mean by clone, anyway? Like the old top-down GTA games? As if so the Gameboy already has those. If you're talking something 3D, then uh...good luck, but that probably won't happen.

Offline

 

#8 2015-05-16 19:38:57

npzman
Banned
From:
Registered: 2014-11-19
Posts: 197

Re: I want t make a GTA CLONE FOR THE GAMEBOY

NicklausW wrote:

Well, I hope GBDK can handle such a thing, as it's based off a C-to-Z80 compiler using a snapshot from a LONG time ago. I personally would never rely on it for a thing like a GTA clone; you'd be better off with ASM (which, of course, can have a huge learning curve).

What do you mean by clone, anyway? Like the old top-down GTA games? As if so the Gameboy already has those. If you're talking something 3D, then uh...good luck, but that probably won't happen.

Yeah I mean like the old top down games


Twitter : @Sfeedman please follow
Join : sfeed.club my website please join

Offline

 

#9 2015-05-25 22:42:59

NicklausW
Member
Registered: 2014-02-09
Posts: 22

Re: I want t make a GTA CLONE FOR THE GAMEBOY

Do you plan on using assembler or C? If C, I'm not sure if GBDK can handle such a project or not.

Offline

 

#10 2015-05-25 22:55:33

npzman
Banned
From:
Registered: 2014-11-19
Posts: 197

Re: I want t make a GTA CLONE FOR THE GAMEBOY

NicklausW wrote:

Do you plan on using assembler or C? If C, I'm not sure if GBDK can handle such a project or not.

It will be a 2D style game just like the late 90s GTA game


Twitter : @Sfeedman please follow
Join : sfeed.club my website please join

Offline

 

#11 2015-05-26 13:11:07

NicklausW
Member
Registered: 2014-02-09
Posts: 22

Re: I want t make a GTA CLONE FOR THE GAMEBOY

npzman wrote:

NicklausW wrote:

Do you plan on using assembler or C? If C, I'm not sure if GBDK can handle such a project or not.

It will be a 2D style game just like the late 90s GTA game

Yes, I get that, but I'm asking what programming language you will be using. C (GBDK,) or assembly.

Offline

 

#12 2015-05-26 18:44:16

npzman
Banned
From:
Registered: 2014-11-19
Posts: 197

Re: I want t make a GTA CLONE FOR THE GAMEBOY

NicklausW wrote:

npzman wrote:

NicklausW wrote:

Do you plan on using assembler or C? If C, I'm not sure if GBDK can handle such a project or not.

It will be a 2D style game just like the late 90s GTA game

Yes, I get that, but I'm asking what programming language you will be using. C (GBDK,) or assembly.

Pure c


Twitter : @Sfeedman please follow
Join : sfeed.club my website please join

Offline

 

#13 2015-08-22 05:57:42

a cat
Member
Registered: 2014-07-27
Posts: 98

Re: I want t make a GTA CLONE FOR THE GAMEBOY

heres some examples of sprites with gbdk and other usefull info:

the header file that contains all the sprite functions in gbdk
and documentation about them:
http://gbdk.sourceforge.net/doc/html/gb.h.html

Arkaid is a full game that uses sprites with GBDK
http://www.personal.triticom.com/~erm/G … rce_01.zip

the GBDK has many example programs you can find in gbdk/gdbk-lib/examples/gb/

heres one of them:
http://paste.debian.net/301741/

also if your using RGBDS assembler there is a very good tutorial here for using sprites sound joypad window scrolling banking etc etc:

http://wiki.ladecadence.net/doku.php?id … nsamblador (Spanish)

http://92.19.232.58:82/files/tutorial_d … ce%5D.html (English)

a very good FAQ page for the gameboy:
http://devrs.com/gb/files/faqs.html

good site for gameboy info:
http://devrs.com/


a cat in need of knowledge!!

Offline

 

Board footer

Powered by PunBB
© Copyright 2002–2005 Rickard Andersson