Discussion about software development for the old-school Gameboys, ranging from the "Gray brick" to Gameboy Color
(Launched in 2008)
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can you help me
Give me tips
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what gb dev skills do you have?
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Not that much but do you have any skills
Do you know how to make sprite for game boy games
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holy shet, start at step one. http://www.loirak.com/gameboy/gbprog.php
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do you know c?(or c++)
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I did and I mastered all of 8 Tom's aka a cat gameboy tutorials
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Well, I hope GBDK can handle such a thing, as it's based off a C-to-Z80 compiler using a snapshot from a LONG time ago. I personally would never rely on it for a thing like a GTA clone; you'd be better off with ASM (which, of course, can have a huge learning curve).
What do you mean by clone, anyway? Like the old top-down GTA games? As if so the Gameboy already has those. If you're talking something 3D, then uh...good luck, but that probably won't happen.
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NicklausW wrote:
Well, I hope GBDK can handle such a thing, as it's based off a C-to-Z80 compiler using a snapshot from a LONG time ago. I personally would never rely on it for a thing like a GTA clone; you'd be better off with ASM (which, of course, can have a huge learning curve).
What do you mean by clone, anyway? Like the old top-down GTA games? As if so the Gameboy already has those. If you're talking something 3D, then uh...good luck, but that probably won't happen.
Yeah I mean like the old top down games
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Do you plan on using assembler or C? If C, I'm not sure if GBDK can handle such a project or not.
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NicklausW wrote:
Do you plan on using assembler or C? If C, I'm not sure if GBDK can handle such a project or not.
It will be a 2D style game just like the late 90s GTA game
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npzman wrote:
NicklausW wrote:
Do you plan on using assembler or C? If C, I'm not sure if GBDK can handle such a project or not.
It will be a 2D style game just like the late 90s GTA game
Yes, I get that, but I'm asking what programming language you will be using. C (GBDK,) or assembly.
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NicklausW wrote:
npzman wrote:
NicklausW wrote:
Do you plan on using assembler or C? If C, I'm not sure if GBDK can handle such a project or not.
It will be a 2D style game just like the late 90s GTA game
Yes, I get that, but I'm asking what programming language you will be using. C (GBDK,) or assembly.
Pure c
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heres some examples of sprites with gbdk and other usefull info:
the header file that contains all the sprite functions in gbdk
and documentation about them:
http://gbdk.sourceforge.net/doc/html/gb.h.html
Arkaid is a full game that uses sprites with GBDK
http://www.personal.triticom.com/~erm/G … rce_01.zip
the GBDK has many example programs you can find in gbdk/gdbk-lib/examples/gb/
heres one of them:
http://paste.debian.net/301741/
also if your using RGBDS assembler there is a very good tutorial here for using sprites sound joypad window scrolling banking etc etc:
http://wiki.ladecadence.net/doku.php?id … nsamblador (Spanish)
http://92.19.232.58:82/files/tutorial_d … ce%5D.html (English)
a very good FAQ page for the gameboy:
http://devrs.com/gb/files/faqs.html
good site for gameboy info:
http://devrs.com/
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